My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Skeleton Army Witch
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch Monk
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Valkyrie Wizard Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard The Log
Valkyrie
Goblin Barrel Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie
The Log
Mini P.E.K.K.A
Monk

Defense Synergies 1 11

Mini P.E.K.K.A
The Log Valkyrie Wizard Skeleton Army Witch
Valkyrie
Mini P.E.K.K.A Wizard Witch The Log
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Witch
Mini P.E.K.K.A Valkyrie The Log
The Log
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Skeleton Army Valkyrie Witch The Log Monk
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Monk
Mini P.E.K.K.A Valkyrie Skeleton Army The Log Monk
Skeleton Army The Log Valkyrie
Wizard Witch
Valkyrie The Log Monk
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Wizard The Log
Wizard Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch The Log
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Monk Mini P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Mini P.E.K.K.A Valkyrie Wizard The Log Monk
Skeleton Army Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Skeleton Army The Log Monk
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Witch Monk
Mini P.E.K.K.A Skeleton Army Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Witch The Log Monk
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Monk Valkyrie The Log
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie The Log Monk
Valkyrie Mini P.E.K.K.A Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log Monk
Monk The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch Monk
Wizard Witch The Log
The Log Wizard
The Log Monk Wizard
Mini P.E.K.K.A
Monk Valkyrie Wizard The Log
Monk Wizard
The Log
Monk
The Log
Wizard Witch The Log
Wizard The Log
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Monk
Valkyrie Wizard Witch The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch Monk
Wizard Witch The Log Monk
The Log
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard The Log
Monk
Wizard The Log Monk
Skeleton Army Witch
Wizard Witch Monk
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
Monk
Witch The Log
Witch
Witch The Log Monk
Wizard Monk

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