My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Electro Wizard Magic Archer Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Electro Wizard Magic Archer Sparky
Fireball
Wizard Electro Wizard Magic Archer Sparky
Poison
Wizard Electro Wizard Magic Archer Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer Sparky
Rocket
Valkyrie Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Electro Wizard Magic Archer

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Valkyrie Wizard Electro Wizard Magic Archer Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer Sparky
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight
P.E.K.K.A
Electro Wizard Magic Archer Valkyrie Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Magic Archer Sparky Mega Knight
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Sparky
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Mega Knight
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Valkyrie Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer Sparky
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A
Valkyrie Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Sparky
Valkyrie
Mega Knight
Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Magic Archer Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight
Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Wizard Magic Archer
Valkyrie P.E.K.K.A Electro Wizard Magic Archer Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Valkyrie Electro Wizard Sparky Mega Knight
Valkyrie Electro Wizard Wizard Magic Archer Mega Knight
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Mega Knight Valkyrie Wizard Electro Wizard Magic Archer
Valkyrie Wizard Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Valkyrie Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Valkyrie Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Sparky Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Sparky
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Magic Archer Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Magic Archer Sparky Mega Knight
Electro Wizard Sparky Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer
Valkyrie Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Sparky
Electro Wizard Magic Archer
Magic Archer Sparky
Valkyrie Sparky
Wizard Valkyrie Magic Archer Sparky Mega Knight
Wizard Magic Archer
Wizard Magic Archer Sparky
Wizard Magic Archer
Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Valkyrie Wizard Electro Wizard Magic Archer Sparky
Wizard Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Wizard Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Sparky Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Magic Archer Sparky Mega Knight
Wizard Electro Wizard Magic Archer Sparky
Wizard Magic Archer Sparky Mega Knight
Magic Archer Sparky
Wizard Electro Wizard Magic Archer Sparky
Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Wizard Magic Archer Sparky Mega Knight
Electro Wizard Magic Archer Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer Sparky Mega Knight
Wizard Magic Archer
Sparky
P.E.K.K.A Sparky Mega Knight
Electro Wizard Magic Archer Sparky
Electro Wizard Magic Archer
Electro Wizard Magic Archer Sparky Mega Knight
P.E.K.K.A Sparky
Wizard Sparky Mega Knight

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