My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Prince Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Prince Princess Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Princess
The Log
Mini P.E.K.K.A Prince Princess
Earthquake
Elixir Collector
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Prince Princess Inferno Dragon
Fireball
Wizard Elixir Collector Princess Inferno Dragon
Poison
Wizard Elixir Collector Princess
Lightning
Mini P.E.K.K.A Valkyrie Wizard Elixir Collector Prince Inferno Dragon
Rocket
Valkyrie Wizard Elixir Collector Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Elixir Collector Prince Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Mini P.E.K.K.A Valkyrie Inferno Dragon Wizard Prince Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Mini P.E.K.K.A Valkyrie Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Princess Mega Knight
Valkyrie
Prince Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Elixir Collector
Prince
Valkyrie Mega Knight Wizard Princess
Princess
Mini P.E.K.K.A Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Wizard Princess

Defense Synergies 0 10

Mini P.E.K.K.A
Valkyrie Wizard Princess
Valkyrie
Mini P.E.K.K.A Wizard Prince Princess
Wizard
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Elixir Collector
Prince
Valkyrie Wizard
Princess
Mini P.E.K.K.A Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Wizard Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Inferno Dragon Valkyrie Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Prince Princess Mega Knight
Valkyrie Mega Knight
Inferno Dragon Wizard Princess
Valkyrie Mega Knight
Mini P.E.K.K.A Inferno Dragon Prince Princess
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Valkyrie Wizard Princess Mega Knight
Inferno Dragon Wizard Princess
Mini P.E.K.K.A Prince Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Prince Princess
Mini P.E.K.K.A Inferno Dragon Prince Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mega Knight Wizard Prince
Valkyrie Wizard Princess Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Wizard Mega Knight Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Prince
Mini P.E.K.K.A Valkyrie Wizard Prince Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Mini P.E.K.K.A Valkyrie Prince Inferno Dragon Mega Knight
Wizard Princess
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Prince Inferno Dragon
Mega Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie Prince
Mega Knight Valkyrie Prince
Mini P.E.K.K.A Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Princess Mega Knight
Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Valkyrie Mega Knight Mini P.E.K.K.A Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess
Valkyrie Prince
Wizard Valkyrie Mega Knight
Wizard Princess
Wizard Princess
Wizard Princess
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Prince Princess
Wizard Princess
Princess
Princess
Princess Prince
Wizard Princess
Wizard Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Princess Mega Knight
Valkyrie Wizard Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Valkyrie Wizard Princess Mega Knight
Inferno Dragon
Wizard Princess
Wizard Prince Princess Mega Knight
Wizard Princess
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Princess
Prince Mega Knight
Wizard Princess
Prince Princess
Wizard Princess
Mini P.E.K.K.A Valkyrie Wizard Prince Princess Mega Knight
Wizard Princess
Prince Mega Knight
Princess
Princess
Prince Princess Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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