My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel
Barbarian Barrel
Valkyrie Wizard Goblin Barrel
The Log
Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Wizard Goblin Barrel Baby Dragon
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Rage Baby Dragon The Log
Valkyrie
Goblin Barrel Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard
Goblin Barrel
Valkyrie Baby Dragon P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Valkyrie Goblin Barrel P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Goblin Barrel Baby Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 11

Mini P.E.K.K.A
The Log Valkyrie Wizard Baby Dragon
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A The Log
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Rage
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Valkyrie Wizard Baby Dragon
The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
The Log Valkyrie Baby Dragon
Wizard Baby Dragon
Valkyrie Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Valkyrie Wizard Baby Dragon The Log
Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard The Log
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Wizard Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mini P.E.K.K.A Valkyrie Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A The Log
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Mini P.E.K.K.A
Valkyrie Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Wizard Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
P.E.K.K.A
Baby Dragon The Log
Baby Dragon The Log

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