My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Cannon Cart Electro Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Cannon Cart Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Cannon Cart Bandit
Barbarian Barrel
Witch Cannon Cart Ice Wizard Bandit
The Log
Mini P.E.K.K.A Witch Cannon Cart Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Cannon Cart Ice Wizard Bandit
Fireball
Witch Cannon Cart Ice Wizard Bandit
Poison
Bats Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Cannon Cart Ice Wizard Bandit
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Ice Wizard Bandit Mini P.E.K.K.A Witch Cannon Cart Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Earthquake Ice Wizard Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Cannon Cart Bandit
Earthquake
Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A
Bats Earthquake Electro Giant Ice Wizard
Witch
Cannon Cart Bandit
Cannon Cart
Bats Witch Bandit
Electro Giant
Earthquake Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Bats Witch Cannon Cart Ice Wizard

Defense Synergies 0 18

Bats
Earthquake Mini P.E.K.K.A Cannon Cart Ice Wizard Bandit
Earthquake
Bats Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bats Earthquake Witch Cannon Cart Electro Giant Ice Wizard
Witch
Mini P.E.K.K.A Cannon Cart Ice Wizard Bandit
Cannon Cart
Bats Mini P.E.K.K.A Witch Ice Wizard Bandit
Electro Giant
Mini P.E.K.K.A Ice Wizard
Ice Wizard
Bats Earthquake Mini P.E.K.K.A Witch Cannon Cart Electro Giant Bandit
Bandit
Bats Witch Cannon Cart Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart
Mini P.E.K.K.A Bats Witch Cannon Cart Ice Wizard Bandit
Mini P.E.K.K.A Witch Bats Cannon Cart Ice Wizard Bandit
Mini P.E.K.K.A Witch Bats Cannon Cart Ice Wizard Bandit
Earthquake Mini P.E.K.K.A
Bats Earthquake Cannon Cart Ice Wizard Bandit
Bats Witch Ice Wizard
Earthquake Cannon Cart Electro Giant Bandit
Mini P.E.K.K.A Witch Ice Wizard
Mini P.E.K.K.A Cannon Cart Ice Wizard Bandit
Bats Witch Ice Wizard Earthquake Cannon Cart Electro Giant Bandit
Bats Witch Ice Wizard
Mini P.E.K.K.A Bats Earthquake Witch Cannon Cart Ice Wizard Bandit
Bats Earthquake Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A Cannon Cart Bandit
Mini P.E.K.K.A Electro Giant Bandit
Bats Mini P.E.K.K.A Witch Cannon Cart
Bats Witch Cannon Cart Ice Wizard Bandit
Earthquake Witch Bats Cannon Cart Ice Wizard Bandit
Mini P.E.K.K.A Cannon Cart
Bats Earthquake Mini P.E.K.K.A Witch Cannon Cart Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Cannon Cart Electro Giant Bandit
Bandit Mini P.E.K.K.A Cannon Cart
Bandit Bats Mini P.E.K.K.A Witch Cannon Cart
Mini P.E.K.K.A Bats Cannon Cart Bandit
Mini P.E.K.K.A Witch Cannon Cart Bandit
Electro Giant Bats Witch Ice Wizard
Mini P.E.K.K.A Bats Witch Cannon Cart Ice Wizard Bandit
Mini P.E.K.K.A Cannon Cart
Bats Mini P.E.K.K.A Witch Cannon Cart Bandit
Witch
Bats Mini P.E.K.K.A Witch Cannon Cart
Electro Giant
Mini P.E.K.K.A Cannon Cart Witch Bandit
Witch Cannon Cart Electro Giant
Witch Electro Giant Bats Mini P.E.K.K.A Cannon Cart
Bats Earthquake Mini P.E.K.K.A Witch Cannon Cart Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Bandit
Ice Wizard Bandit
Earthquake Cannon Cart Bandit
Earthquake Cannon Cart
Earthquake
Electro Giant Bats Witch Ice Wizard
Earthquake Witch
Earthquake Ice Wizard
Bandit
Bats Mini P.E.K.K.A
Earthquake Cannon Cart Bandit
Earthquake Cannon Cart Bandit
Earthquake Cannon Cart Bandit
Earthquake Cannon Cart
Earthquake Witch Cannon Cart Bandit
Earthquake Cannon Cart Bandit
Earthquake
Bats Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Bandit
Earthquake Witch Electro Giant
Earthquake
Earthquake Cannon Cart
Earthquake Electro Giant Witch Ice Wizard
Witch
Earthquake Witch Ice Wizard Bandit
Witch Bandit
Bandit
Bats Witch Electro Giant Ice Wizard
Bats Witch Electro Giant
Mini P.E.K.K.A
Earthquake Bandit
Earthquake
Earthquake Bats Witch Cannon Cart Bandit
Witch Ice Wizard
Mini P.E.K.K.A Cannon Cart
Earthquake
Electro Giant
Cannon Cart
Electro Giant Bats Witch
Bats Witch
Witch Cannon Cart Electro Giant Bandit

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