My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Electro Wizard Inferno Dragon Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Sparky
Giant Snowball
Witch Inferno Dragon
Zap
Witch Prince Inferno Dragon Sparky
Barbarian Barrel
Witch Electro Wizard Sparky
The Log
Mini P.E.K.K.A Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Prince Electro Wizard Inferno Dragon Sparky
Fireball
Witch Electro Wizard Inferno Dragon Sparky
Poison
Witch Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Witch Prince Electro Wizard Inferno Dragon Sparky
Rocket
Witch Prince Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight Witch Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Electro Wizard Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Mini P.E.K.K.A Electro Wizard Golden Knight
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Witch Electro Wizard
Golden Knight
Sparky

Defense Synergies 1 9

Mini P.E.K.K.A
Electro Wizard Witch
Witch
Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Prince
Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch Prince Inferno Dragon Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Sparky
Golden Knight
Mega Knight
Witch Electro Wizard Inferno Dragon
Golden Knight
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A Inferno Dragon Sparky Witch Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Prince Sparky Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Witch Prince Inferno Dragon Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Sparky Mega Knight
Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Witch
Electro Wizard Sparky Mega Knight Golden Knight
Mini P.E.K.K.A Witch Inferno Dragon Sparky Prince
Mini P.E.K.K.A Prince Electro Wizard Sparky Mega Knight
Witch Electro Wizard Mega Knight
Inferno Dragon Witch Electro Wizard
Mini P.E.K.K.A Prince Sparky Mega Knight Witch Electro Wizard
Sparky Mega Knight Mini P.E.K.K.A Witch Prince Electro Wizard Golden Knight
Mini P.E.K.K.A Inferno Dragon Sparky Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Witch Prince Electro Wizard
Mega Knight Witch Prince Electro Wizard Golden Knight
Witch Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Sparky Prince Electro Wizard Inferno Dragon
Mega Knight Mini P.E.K.K.A Witch Prince Electro Wizard Sparky
Mini P.E.K.K.A Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Prince Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Prince Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A Prince Mega Knight Electro Wizard Sparky
Mini P.E.K.K.A Witch Prince Inferno Dragon Sparky Mega Knight
Witch Electro Wizard
Mini P.E.K.K.A Prince Sparky Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon Sparky
Electro Wizard Mega Knight Mini P.E.K.K.A Witch Prince Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mega Knight Mini P.E.K.K.A Witch Prince Sparky Golden Knight
Mega Knight Prince Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Witch Sparky Golden Knight
Witch Sparky Mega Knight
Witch Electro Wizard Sparky Mini P.E.K.K.A Prince Inferno Dragon Golden Knight
Mega Knight Mini P.E.K.K.A Witch Electro Wizard Inferno Dragon Sparky Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Electro Wizard Golden Knight
Sparky
Prince Sparky
Sparky Mega Knight
Witch
Witch Sparky
Golden Knight
Mini P.E.K.K.A Prince Electro Wizard Sparky
Prince Electro Wizard Sparky Golden Knight
Sparky Golden Knight
Prince Sparky
Witch Sparky Golden Knight
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Prince Electro Wizard Sparky Mega Knight
Witch Mega Knight Golden Knight
Prince Sparky Mega Knight
Prince Sparky
Witch Sparky Mega Knight
Witch Inferno Dragon
Witch Electro Wizard Sparky Golden Knight
Witch Prince Sparky Mega Knight Golden Knight
Sparky Golden Knight
Witch Electro Wizard Sparky
Electro Wizard Witch
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Electro Wizard Sparky
Prince Sparky Mega Knight
Sparky
Electro Wizard Witch Prince
Witch Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard Sparky Mega Knight
Sparky
Prince Sparky Mega Knight
Witch Electro Wizard Sparky Golden Knight
Witch Electro Wizard
Witch Prince Electro Wizard Sparky Mega Knight Golden Knight
Prince Inferno Dragon Sparky
Sparky Mega Knight

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