My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Wizard Clone Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Clone Giant Skeleton P.E.K.K.A
Fireball
Firecracker Wizard Clone
Poison
Firecracker Wizard Clone
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Tornado Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Clone Tornado Mini P.E.K.K.A Wizard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Clone Tornado

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Tornado Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Mirror Tornado Giant Skeleton
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Mirror
Firecracker Mini P.E.K.K.A Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Wizard P.E.K.K.A Firecracker Mini P.E.K.K.A Mirror Giant Skeleton
Giant Skeleton
Clone Firecracker Mini P.E.K.K.A Wizard Mirror Tornado
P.E.K.K.A
Tornado Firecracker Wizard

Defense Synergies 3 11

Firecracker
Mini P.E.K.K.A Mirror Tornado Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A
Firecracker Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Mirror
Tornado Firecracker Mini P.E.K.K.A
Clone
Tornado
Wizard Mirror P.E.K.K.A Firecracker Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Firecracker Wizard Tornado
P.E.K.K.A
Tornado Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker
Mini P.E.K.K.A Tornado P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Tornado Giant Skeleton P.E.K.K.A
Tornado Firecracker
Tornado Firecracker Wizard
Giant Skeleton P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Firecracker Mini P.E.K.K.A Giant Skeleton
Firecracker Wizard Tornado Giant Skeleton
Firecracker Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard Giant Skeleton
Wizard Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A P.E.K.K.A
Wizard Firecracker Mini P.E.K.K.A Tornado P.E.K.K.A
Firecracker Wizard Tornado
Wizard Tornado Firecracker Giant Skeleton
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Firecracker Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Tornado
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
Firecracker Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton P.E.K.K.A Firecracker Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Wizard
Wizard Firecracker
Firecracker Mini P.E.K.K.A Tornado Giant Skeleton P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Tornado
Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Mini P.E.K.K.A Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Firecracker Tornado Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado
Firecracker Wizard
Mini P.E.K.K.A
Wizard
Firecracker
P.E.K.K.A Giant Skeleton
Firecracker Wizard
Firecracker Wizard Tornado
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Tornado Giant Skeleton
Firecracker P.E.K.K.A
Firecracker Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: