My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch Electro Wizard
The Log
Mini P.E.K.K.A Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Mini P.E.K.K.A Wizard Clone Witch Electro Wizard
Fireball
Wizard Clone Witch Electro Wizard
Poison
Wizard Clone Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Clone Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Mini P.E.K.K.A Poison Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Mini P.E.K.K.A Poison

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Rage Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Witch Mini P.E.K.K.A Wizard Electro Wizard
Clone
Witch Electro Wizard
Poison
Mega Knight
Witch
Rage Clone Mega Knight
Electro Wizard
Mini P.E.K.K.A Rage Clone Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Poison Witch Electro Wizard

Defense Synergies 1 9

Mini P.E.K.K.A
Electro Wizard Wizard Witch
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Rage
Clone
Poison
Electro Wizard Mega Knight
Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Poison Witch Mega Knight
Mega Knight
Wizard Poison Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard Poison Witch
Poison Electro Wizard Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Electro Wizard Mega Knight
Poison Witch Electro Wizard Wizard Mega Knight
Wizard Poison Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Witch Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Poison Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Poison Witch Electro Wizard
Mega Knight Wizard Witch Electro Wizard
Wizard Poison Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Poison Witch Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Electro Wizard
Poison Electro Wizard Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Mega Knight
Wizard Poison Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Mini P.E.K.K.A Poison Witch
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Poison Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Poison
Poison Mega Knight Mini P.E.K.K.A Wizard Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Mini P.E.K.K.A Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison Electro Wizard Mega Knight
Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Witch Mega Knight
Witch
Poison Wizard Witch Electro Wizard
Wizard Poison Witch Mega Knight
Poison
Poison Wizard Witch Electro Wizard
Electro Wizard Wizard Poison Witch
Mini P.E.K.K.A
Poison Wizard Mega Knight
Poison Electro Wizard
Mega Knight
Wizard Poison
Electro Wizard Witch
Poison Wizard Witch Electro Wizard
Poison Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Poison Witch Electro Wizard
Poison Witch Electro Wizard
Poison Witch Electro Wizard Mega Knight
Wizard Mega Knight

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