My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Elixir Golem Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Mini P.E.K.K.A Battle Ram Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Rascals Elixir Golem Battle Ram Wizard
The Log
Firecracker Rascals Elixir Golem Mini P.E.K.K.A Battle Ram
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Elixir Golem Mini P.E.K.K.A Battle Ram Battle Healer Wizard
Fireball
Firecracker Rascals Elixir Golem Battle Ram Battle Healer Wizard
Poison
Firecracker Rascals Elixir Golem Battle Healer Wizard
Lightning
Mini P.E.K.K.A Battle Ram Battle Healer Wizard
Rocket
Rascals Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Battle Ram Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Mini P.E.K.K.A Battle Ram Battle Healer Rascals Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Mini P.E.K.K.A Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Rascals Mini P.E.K.K.A Battle Ram Battle Healer Mega Knight
Rascals
Firecracker Battle Ram Battle Healer
Elixir Golem
Firecracker Battle Healer Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Firecracker Elixir Golem Battle Healer Wizard Mega Knight
Battle Ram
Firecracker Rascals Battle Healer
Battle Healer
Elixir Golem Firecracker Rascals Mini P.E.K.K.A Battle Ram
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard

Defense Synergies 0 8

Firecracker
Rascals Mini P.E.K.K.A Battle Healer Mega Knight
Rascals
Firecracker Battle Healer
Elixir Golem
Mini P.E.K.K.A
Firecracker Battle Healer Wizard
Battle Ram
Battle Healer
Firecracker Rascals Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Mini P.E.K.K.A Firecracker Rascals Battle Healer Mega Knight
Mini P.E.K.K.A Mega Knight Rascals
Mini P.E.K.K.A Firecracker Rascals Mega Knight
Firecracker Mini P.E.K.K.A Battle Healer Mega Knight
Firecracker Rascals Mega Knight
Firecracker Rascals Wizard
Rascals Battle Healer Mega Knight
Mini P.E.K.K.A Rascals
Firecracker Rascals Mini P.E.K.K.A Battle Healer Mega Knight
Firecracker Rascals Wizard Mega Knight
Firecracker Rascals Wizard
Mini P.E.K.K.A Mega Knight Rascals Battle Healer Wizard
Wizard Mega Knight Firecracker Rascals Mini P.E.K.K.A
Mini P.E.K.K.A Rascals Mega Knight
Rascals Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Rascals Mini P.E.K.K.A
Mega Knight Firecracker Rascals Battle Healer Wizard
Wizard Firecracker Rascals Battle Healer Mega Knight
Mini P.E.K.K.A
Rascals Wizard Mega Knight Firecracker Mini P.E.K.K.A Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Mega Knight Battle Healer
Firecracker Mini P.E.K.K.A Battle Healer Wizard Mega Knight
Mega Knight Rascals Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Mega Knight Rascals Battle Healer
Rascals Mini P.E.K.K.A Battle Healer Mega Knight
Firecracker Wizard Rascals
Rascals Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Mega Knight Rascals Battle Healer
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Rascals Mini P.E.K.K.A
Mega Knight
Rascals Mini P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Rascals Mega Knight
Rascals Firecracker Mini P.E.K.K.A Battle Healer
Mega Knight Firecracker Rascals Mini P.E.K.K.A Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker
Firecracker Rascals
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Rascals Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Rascals
Firecracker
Firecracker Mega Knight

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