My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Dark Prince Witch
Barbarian Barrel
Wizard Skeleton Army Dark Prince Witch
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Dark Prince Witch
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Dark Prince Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Dark Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Dark Prince The Log Mega Knight
Wizard
Mini P.E.K.K.A Dark Prince Mega Knight
Rocket
Skeleton Army
Dark Prince
Mini P.E.K.K.A Wizard Witch
Witch
Dark Prince Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch The Log

Defense Synergies 1 14

Mini P.E.K.K.A
The Log Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince The Log Mega Knight
Rocket
The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Dark Prince
Wizard Witch The Log
Witch
Mini P.E.K.K.A Dark Prince The Log Mega Knight
The Log
Mini P.E.K.K.A Wizard Rocket Skeleton Army Dark Prince Witch Mega Knight
Mega Knight
Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch The Log Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Witch Mega Knight Dark Prince
Mini P.E.K.K.A Skeleton Army Witch Dark Prince Mega Knight
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Dark Prince Mega Knight
Rocket Wizard Witch
Rocket The Log Mega Knight
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army Witch Wizard Dark Prince The Log Mega Knight
Wizard Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Rocket Dark Prince Witch The Log
Wizard Rocket Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight
Rocket Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch
Mega Knight Wizard Skeleton Army Dark Prince Witch The Log
Wizard Witch The Log Dark Prince Mega Knight
Mini P.E.K.K.A
Wizard Skeleton Army Dark Prince Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince Witch
Mini P.E.K.K.A Wizard Rocket The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Rocket Dark Prince Witch The Log
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Witch Mega Knight
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Dark Prince
Rocket Mega Knight Mini P.E.K.K.A Skeleton Army Dark Prince Witch The Log
Witch Skeleton Army
Mega Knight Mini P.E.K.K.A Dark Prince Witch
Rocket Skeleton Army Mega Knight Dark Prince The Log
Mini P.E.K.K.A Rocket Skeleton Army Dark Prince Mega Knight Wizard Witch
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch Mini P.E.K.K.A Rocket Dark Prince The Log
Mega Knight Mini P.E.K.K.A Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket Dark Prince The Log
Wizard Rocket Dark Prince The Log Mega Knight
Wizard Rocket Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard Dark Prince The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard Witch The Log
Wizard Rocket The Log Mega Knight
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Dark Prince The Log Mega Knight
Rocket Wizard Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Dark Prince Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
Rocket The Log
Wizard Witch
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket Wizard The Log
Rocket Skeleton Army Dark Prince Witch
Rocket Wizard Witch
The Log
Mini P.E.K.K.A Wizard Rocket Dark Prince Mega Knight
The Log Wizard
Rocket
Dark Prince Mega Knight
Rocket Witch The Log
Rocket Witch
Rocket Dark Prince Witch The Log Mega Knight
Wizard Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: