My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Miner Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon Miner Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Ice Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Baby Dragon Miner Ice Wizard Inferno Dragon
Fireball
Wizard Goblin Barrel Skeleton Army Baby Dragon Ice Wizard Inferno Dragon
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Miner Ice Wizard Mini P.E.K.K.A Baby Dragon Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Barrel Skeleton Army Miner Ice Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Baby Dragon Ice Wizard
Wizard
Mini P.E.K.K.A Miner
Goblin Barrel
Skeleton Army Baby Dragon Miner Ice Wizard
Skeleton Army
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Goblin Barrel Miner Ice Wizard Inferno Dragon
Miner
Wizard Goblin Barrel Baby Dragon Inferno Dragon
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Baby Dragon
Inferno Dragon
Baby Dragon Miner

Defense Synergies 1 10

Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon Ice Wizard
Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard Ice Wizard Inferno Dragon
Baby Dragon
Ice Wizard Mini P.E.K.K.A Inferno Dragon
Miner
Ice Wizard
Baby Dragon Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Baby Dragon Ice Wizard
Inferno Dragon Wizard Baby Dragon Ice Wizard
Baby Dragon
Mini P.E.K.K.A Inferno Dragon Skeleton Army Ice Wizard
Skeleton Army Mini P.E.K.K.A Miner Ice Wizard
Skeleton Army Ice Wizard Wizard Baby Dragon
Inferno Dragon Wizard Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Wizard Ice Wizard
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A Inferno Dragon
Wizard Mini P.E.K.K.A Skeleton Army
Wizard Skeleton Army Baby Dragon Ice Wizard
Wizard Baby Dragon Ice Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard Baby Dragon Miner Inferno Dragon
Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Baby Dragon Ice Wizard
Mini P.E.K.K.A Skeleton Army Ice Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Mini P.E.K.K.A Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Dragon
Mini P.E.K.K.A Wizard Baby Dragon Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Miner Ice Wizard
Baby Dragon Miner
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Miner Wizard
Mini P.E.K.K.A
Miner Wizard
Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Miner
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Ice Wizard
Inferno Dragon
Miner Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon Miner
Miner Baby Dragon
Wizard Baby Dragon Ice Wizard
Wizard
Mini P.E.K.K.A
Wizard Miner
Wizard
Skeleton Army
Wizard Baby Dragon Ice Wizard
Miner Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Baby Dragon Miner
Inferno Dragon
Wizard

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