My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Executioner Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Executioner Giant Skeleton Electro Wizard Ram Rider
Fireball
Wizard Skeleton Army Executioner Electro Wizard Ram Rider
Poison
Wizard Skeleton Army Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Executioner Electro Wizard Ram Rider
Rocket
Wizard Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Barbarian Barrel Giant Skeleton Electro Wizard Ram Rider
Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Barbarian Barrel
Mini P.E.K.K.A Executioner Giant Skeleton Ram Rider
Skeleton Army
Executioner
Barbarian Barrel
Giant Skeleton
Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Giant Skeleton Ram Rider
Ram Rider
Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard

Defense Synergies 1 17

Mini P.E.K.K.A
Electro Wizard Wizard Barbarian Barrel Skeleton Army Executioner Ram Rider
Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Giant Skeleton Electro Wizard
Barbarian Barrel
Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Skeleton Army
Mini P.E.K.K.A Wizard Executioner Giant Skeleton Electro Wizard
Executioner
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton
Wizard Barbarian Barrel Skeleton Army Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Barbarian Barrel Skeleton Army Giant Skeleton Ram Rider
Ram Rider
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Executioner Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Executioner Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Giant Skeleton
Barbarian Barrel Skeleton Army Executioner Electro Wizard
Electro Wizard Ram Rider Wizard Executioner
Barbarian Barrel Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Barbarian Barrel Giant Skeleton Electro Wizard
Skeleton Army Executioner Electro Wizard Wizard Barbarian Barrel Giant Skeleton Ram Rider
Executioner Wizard Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Wizard Giant Skeleton Electro Wizard Ram Rider
Wizard Skeleton Army Executioner Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Skeleton Army Mini P.E.K.K.A Electro Wizard Ram Rider
Wizard Mini P.E.K.K.A Skeleton Army Executioner Electro Wizard
Wizard Barbarian Barrel Skeleton Army Executioner Electro Wizard Ram Rider
Wizard Barbarian Barrel Executioner Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Wizard Skeleton Army Mini P.E.K.K.A Barbarian Barrel Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Barbarian Barrel Executioner
Skeleton Army Giant Skeleton Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Giant Skeleton Barbarian Barrel Electro Wizard Ram Rider
Giant Skeleton Mini P.E.K.K.A Skeleton Army Executioner Ram Rider
Wizard Executioner Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Giant Skeleton Electro Wizard Ram Rider
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard Executioner Ram Rider
Wizard Skeleton Army Executioner
Skeleton Army Electro Wizard Mini P.E.K.K.A Barbarian Barrel Executioner Giant Skeleton
Executioner Mini P.E.K.K.A Wizard Barbarian Barrel Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Giant Skeleton
Barbarian Barrel Executioner Electro Wizard Ram Rider
Barbarian Barrel Giant Skeleton
Barbarian Barrel Giant Skeleton
Wizard Executioner Barbarian Barrel
Wizard Executioner Ram Rider
Wizard Executioner
Wizard Barbarian Barrel Executioner Ram Rider
Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard
Wizard Barbarian Barrel Electro Wizard Ram Rider
Wizard Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Executioner
Wizard Barbarian Barrel Executioner
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Barbarian Barrel Executioner Electro Wizard
Wizard Barbarian Barrel
Giant Skeleton
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Executioner
Wizard Barbarian Barrel Executioner Electro Wizard Ram Rider
Wizard Ram Rider
Barbarian Barrel
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Barbarian Barrel Skeleton Army
Wizard Executioner Electro Wizard Ram Rider
Barbarian Barrel
Mini P.E.K.K.A Wizard Executioner Electro Wizard
Wizard Executioner
Giant Skeleton
Executioner
Giant Skeleton Electro Wizard
Executioner Electro Wizard
Barbarian Barrel Executioner Giant Skeleton Electro Wizard
Wizard

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