My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard Sparky
The Log
Mini P.E.K.K.A Skeleton Army Witch Sparky
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Witch Electro Wizard Sparky
Fireball
Wizard Skeleton Army Witch Electro Wizard Sparky
Poison
Wizard Skeleton Army Witch Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Electro Wizard Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard The Log Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Sparky Mega Knight
Skeleton Army
Sparky
Witch
Mega Knight
The Log
Mini P.E.K.K.A Sparky Mega Knight
Electro Wizard
Mini P.E.K.K.A Sparky Mega Knight
Sparky
Mini P.E.K.K.A Wizard Skeleton Army The Log Electro Wizard
Mega Knight
Mini P.E.K.K.A Wizard Witch The Log Electro Wizard

Defense Synergies 2 17

Mini P.E.K.K.A
The Log Electro Wizard Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard The Log Electro Wizard Sparky
Witch
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Wizard Skeleton Army Witch Electro Wizard Sparky Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Skeleton Army Witch The Log Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Sparky Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard Wizard Witch
The Log Electro Wizard Sparky Mega Knight
Mini P.E.K.K.A Witch Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Skeleton Army Witch Electro Wizard Wizard The Log Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Wizard Witch The Log Electro Wizard
Wizard Skeleton Army Sparky Mega Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A Skeleton Army Witch Electro Wizard
Mega Knight Wizard Skeleton Army Witch The Log Electro Wizard
Wizard Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Sparky Electro Wizard
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Witch The Log Electro Wizard Sparky
Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Electro Wizard Sparky
Electro Wizard Mini P.E.K.K.A Wizard The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Witch The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight The Log Electro Wizard Sparky
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Sparky Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Witch The Log Sparky
Witch Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Witch Sparky
Skeleton Army Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Witch Sparky
Wizard Skeleton Army Witch Sparky Mega Knight
Skeleton Army Witch Electro Wizard Sparky Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Wizard Witch The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Electro Wizard
The Log Sparky
The Log Sparky
Wizard The Log Sparky Mega Knight
Wizard Witch
Wizard Witch The Log Sparky
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Wizard The Log Electro Wizard Sparky
Wizard
The Log Sparky
The Log Sparky
Wizard Witch The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Wizard The Log Electro Wizard Sparky Mega Knight
Wizard Witch The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Wizard Witch Sparky Mega Knight
Witch
The Log Wizard Witch Electro Wizard Sparky
Wizard Witch The Log Sparky Mega Knight
The Log Sparky
Wizard Witch Electro Wizard Sparky
Electro Wizard Wizard Witch
Mini P.E.K.K.A Sparky
Wizard The Log Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard The Log Sparky
Electro Wizard Skeleton Army Witch
Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
Witch The Log Electro Wizard Sparky
Witch Electro Wizard
Witch The Log Electro Wizard Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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