My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Lumberjack Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack Little Prince
The Log
Mini P.E.K.K.A Witch Lumberjack Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack Mother Witch Little Prince
Fireball
Wizard Witch Electro Wizard Lumberjack Mother Witch Little Prince
Poison
Wizard Witch Electro Wizard Mother Witch Little Prince
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack Mother Witch Little Prince
Rocket
Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Mini P.E.K.K.A Electro Wizard Lumberjack Mother Witch Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Mini P.E.K.K.A Electro Wizard Lumberjack

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Electro Wizard Lumberjack Mega Knight Little Prince
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Mini P.E.K.K.A Wizard Witch Electro Wizard Mega Knight
Mother Witch
Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Electro Wizard Lumberjack Mother Witch
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 15

Mini P.E.K.K.A
Electro Wizard Wizard Witch Mother Witch
Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Witch
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Wizard Witch Lumberjack Mega Knight Little Prince
Lumberjack
Wizard Witch Electro Wizard Mother Witch Little Prince
Mother Witch
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight
Wizard Witch Electro Wizard Mother Witch
Little Prince
Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Electro Wizard Lumberjack Mother Witch Mega Knight
Electro Wizard Wizard Witch Little Prince
Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight Little Prince
Witch Electro Wizard Mother Witch Wizard Lumberjack Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Wizard Witch Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mega Knight Wizard Witch Electro Wizard Lumberjack Little Prince
Wizard Witch Electro Wizard Lumberjack Mother Witch Mega Knight Little Prince
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Mega Knight Mini P.E.K.K.A Witch Electro Wizard Lumberjack Mother Witch Little Prince
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Mega Knight
Wizard Mother Witch Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Electro Wizard Mega Knight Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Lumberjack
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Lumberjack Little Prince
Mega Knight Mini P.E.K.K.A Wizard Witch Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Wizard Mega Knight
Wizard Mother Witch Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Witch Mother Witch Mega Knight Little Prince
Mega Knight
Wizard
Mother Witch Wizard Witch Mega Knight Little Prince
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Wizard Witch Electro Wizard Mother Witch Little Prince
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight Little Prince
Wizard Mega Knight

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