My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zappies Witch
Zap
Zappies Witch
Barbarian Barrel
Zappies Witch
The Log
Mini P.E.K.K.A Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Mini P.E.K.K.A Zappies Witch
Fireball
Zappies Witch
Poison
Zappies Witch
Lightning
Mini P.E.K.K.A Witch Monk
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Void Mini P.E.K.K.A Zappies Freeze Giant Witch Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Void Mini P.E.K.K.A Zappies

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant The Log
Zappies
Giant
Giant
Mini P.E.K.K.A Zappies Void Witch The Log
Void
Giant
Freeze
Witch
Giant
The Log
Mini P.E.K.K.A Giant
Monk

Defense Synergies 1 4

Mini P.E.K.K.A
The Log Freeze Witch
Zappies
The Log
Giant
Void
Freeze
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Zappies Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Void The Log
Mini P.E.K.K.A Zappies Witch The Log Monk
Mini P.E.K.K.A Witch Zappies Void Freeze
Mini P.E.K.K.A Witch Zappies Monk
Mini P.E.K.K.A The Log Monk
Freeze The Log Zappies
Zappies Void Freeze Witch
Void The Log Monk
Mini P.E.K.K.A Zappies Witch
Mini P.E.K.K.A Zappies
Witch Zappies Freeze The Log
Zappies Witch
Mini P.E.K.K.A Zappies Freeze Witch The Log
Mini P.E.K.K.A Zappies Freeze Witch The Log
Mini P.E.K.K.A Zappies
Monk Mini P.E.K.K.A Zappies Freeze The Log
Mini P.E.K.K.A Zappies Witch
Zappies Witch The Log
Freeze Witch The Log Zappies
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Void Witch
Void Mini P.E.K.K.A The Log Monk
Zappies Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Zappies The Log Monk
Mini P.E.K.K.A Zappies Witch
Zappies Freeze Witch Monk
Mini P.E.K.K.A Zappies Void Witch
Mini P.E.K.K.A Zappies
Void Freeze Mini P.E.K.K.A Zappies Witch The Log Monk
Witch Zappies
Mini P.E.K.K.A Zappies Witch
Monk Void The Log
Mini P.E.K.K.A Zappies Witch
Zappies Witch
Zappies Witch Mini P.E.K.K.A Freeze The Log Monk
Mini P.E.K.K.A Zappies Freeze Witch The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze The Log Monk
Void Monk The Log
Void The Log
Void Freeze The Log
The Log
Freeze Witch Monk
Witch The Log
The Log Freeze
Void The Log Monk
Mini P.E.K.K.A Void
Void Monk The Log
Void Monk
Void The Log
Void Freeze Monk
The Log
Witch The Log
The Log
Monk Freeze
Mini P.E.K.K.A
Void Mini P.E.K.K.A The Log Monk
Void Witch The Log Monk
Void The Log Monk
Void
Void The Log Monk
Void The Log Monk
Freeze The Log Witch
Witch
Void The Log Witch Monk
Void Witch The Log Monk
Void The Log
Void Witch
Zappies Void Freeze Witch
Mini P.E.K.K.A Void
Void The Log
Void Zappies Freeze Monk
The Log Monk
Zappies Void Freeze Witch
Zappies Witch Monk
Freeze
The Log
Void Mini P.E.K.K.A
The Log
Void Monk
Zappies Freeze Witch The Log
Zappies Void Witch
Void Freeze Witch The Log Monk
Void Monk
Void

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