My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies X-Bow Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Miner
Giant Snowball
Zappies Clone Miner Little Prince
Zap
Zappies Inferno Tower Clone X-Bow Little Prince
Barbarian Barrel
Zappies Inferno Tower Clone X-Bow Little Prince
The Log
Mini P.E.K.K.A Zappies Clone X-Bow Little Prince
Earthquake
Zappies Inferno Tower Clone X-Bow
Arrows
Zappies Clone Little Prince
Royal Delivery
Mini P.E.K.K.A Zappies Clone Miner Mother Witch Little Prince
Fireball
Zappies Inferno Tower Clone X-Bow Mother Witch Little Prince
Poison
Zappies Inferno Tower Clone X-Bow Mother Witch Little Prince
Lightning
Mini P.E.K.K.A Inferno Tower X-Bow Mother Witch Little Prince
Rocket
Inferno Tower X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Clone Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Miner Little Prince Mini P.E.K.K.A Zappies Mother Witch Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Clone Miner Little Prince Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
X-Bow Little Prince
Zappies
Clone Miner
Inferno Tower
Clone
Zappies
X-Bow
Mini P.E.K.K.A
Miner
Zappies Mother Witch
Mother Witch
Miner
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 3

Mini P.E.K.K.A
Mother Witch
Zappies
Mother Witch
Inferno Tower
X-Bow
Clone
X-Bow
Inferno Tower
Miner
Mother Witch
Mini P.E.K.K.A Zappies
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower X-Bow
Mini P.E.K.K.A Inferno Tower Zappies X-Bow
Mini P.E.K.K.A Inferno Tower Zappies
Mini P.E.K.K.A Inferno Tower Zappies
Mini P.E.K.K.A X-Bow
Zappies X-Bow Mother Witch
Inferno Tower Zappies X-Bow Little Prince
Inferno Tower X-Bow
Mini P.E.K.K.A Zappies Inferno Tower X-Bow
Mini P.E.K.K.A Zappies Inferno Tower Miner Little Prince
Mother Witch Zappies X-Bow
Inferno Tower Zappies
Mini P.E.K.K.A Inferno Tower Zappies X-Bow
Mini P.E.K.K.A Zappies X-Bow
Mini P.E.K.K.A Inferno Tower Zappies X-Bow
Inferno Tower Mini P.E.K.K.A Zappies X-Bow
Mini P.E.K.K.A Zappies Inferno Tower X-Bow
Zappies X-Bow Little Prince
Zappies Mother Witch Little Prince
Mini P.E.K.K.A Zappies Inferno Tower
Mini P.E.K.K.A Zappies Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies Inferno Tower X-Bow
Mini P.E.K.K.A X-Bow Miner
Zappies Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower X-Bow
Inferno Tower Mini P.E.K.K.A Zappies
Mother Witch Zappies
Mini P.E.K.K.A Zappies Inferno Tower
Mini P.E.K.K.A Inferno Tower Zappies
Mini P.E.K.K.A Zappies Inferno Tower X-Bow
Inferno Tower Zappies
Mini P.E.K.K.A Zappies Inferno Tower
Mini P.E.K.K.A Zappies Inferno Tower
Zappies
Zappies Inferno Tower Mini P.E.K.K.A X-Bow Little Prince
Mini P.E.K.K.A Zappies Inferno Tower Mother Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
X-Bow Miner
X-Bow Miner
Mother Witch
X-Bow
Miner X-Bow
Mini P.E.K.K.A X-Bow
Miner X-Bow
Miner
X-Bow
X-Bow
X-Bow
X-Bow
Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow
X-Bow Miner Mother Witch Little Prince
X-Bow
X-Bow
X-Bow
Mother Witch Little Prince
X-Bow Miner
X-Bow Miner
Miner X-Bow
X-Bow Mother Witch Little Prince
Zappies
Mini P.E.K.K.A
X-Bow Miner
Zappies
Zappies X-Bow
Zappies
Miner Mini P.E.K.K.A
Zappies
Zappies
X-Bow Miner Little Prince

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