My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Electro Dragon
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Fireball
Goblin Gang Firecracker Electro Dragon Electro Wizard
Poison
Goblin Gang Firecracker Electro Dragon Electro Wizard
Lightning
Mini P.E.K.K.A Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Goblin Gang Firecracker Mini P.E.K.K.A Rune Giant Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Goblin Gang Firecracker Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Goblin Gang Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Goblin Gang Firecracker Electro Wizard Mega Knight
Rune Giant
Berserker Electro Wizard
Electro Dragon
Mega Knight
Electro Wizard
Mini P.E.K.K.A Rune Giant Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard

Defense Synergies 1 10

Berserker
Goblin Gang
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Electro Dragon
Rune Giant
Electro Dragon
Firecracker Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Dragon Mega Knight
Mega Knight
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Dragon Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Electro Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Firecracker Electro Dragon Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang Firecracker Electro Dragon Electro Wizard Mega Knight
Electro Wizard Goblin Gang Firecracker Electro Dragon
Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Berserker Goblin Gang Electro Wizard Firecracker Electro Dragon Mega Knight
Goblin Gang Firecracker Electro Dragon Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang Electro Dragon Electro Wizard
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Mega Knight Goblin Gang Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A Electro Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight Electro Wizard
Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Dragon Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A
Goblin Gang
Mega Knight Mini P.E.K.K.A Electro Dragon
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Goblin Gang
Firecracker Electro Dragon Mega Knight
Goblin Gang Electro Dragon Electro Wizard Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard
Electro Dragon Mega Knight
Firecracker
Firecracker Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker
Mini P.E.K.K.A
Electro Dragon Mega Knight
Firecracker Electro Dragon Electro Wizard
Mega Knight
Firecracker
Electro Wizard Goblin Gang Electro Dragon
Firecracker Electro Dragon Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Dragon Electro Wizard Mega Knight
Firecracker Electro Dragon
Firecracker Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Electro Wizard
Firecracker Electro Dragon Electro Wizard
Electro Dragon Firecracker Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight

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