My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Fisherman Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman Graveyard
Giant Snowball
Miner Fisherman Graveyard Little Prince
Zap
Fisherman Graveyard Little Prince
Barbarian Barrel
Ice Wizard Royal Ghost Graveyard Little Prince
The Log
Fisherman Graveyard Little Prince
Earthquake
Graveyard
Arrows
Graveyard Little Prince
Royal Delivery
Miner Ice Wizard Royal Ghost Fisherman Mother Witch Graveyard Little Prince
Fireball
Ice Wizard Fisherman Mother Witch Little Prince
Poison
Ice Wizard Fisherman Mother Witch Graveyard Little Prince
Lightning
Ice Wizard Fisherman Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Royal Ghost Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Royal Ghost Fisherman Little Prince Mother Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Miner Ice Wizard Royal Ghost Fisherman

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Miner
Royal Ghost Mother Witch Graveyard Mega Knight
Ice Wizard
Fisherman Graveyard
Royal Ghost
Miner Fisherman Mother Witch Mega Knight Little Prince
Fisherman
Ice Wizard Royal Ghost Graveyard Mega Knight
Mother Witch
Miner Royal Ghost Mega Knight
Graveyard
Miner Ice Wizard Fisherman Mega Knight Little Prince
Mega Knight
Miner Royal Ghost Fisherman Mother Witch Graveyard
Little Prince
Royal Ghost Graveyard

Defense Synergies 0 11

Miner
Mega Knight
Ice Wizard
Fisherman Mother Witch Mega Knight Little Prince
Royal Ghost
Mother Witch Mega Knight Little Prince
Fisherman
Ice Wizard Mother Witch Mega Knight
Mother Witch
Ice Wizard Royal Ghost Fisherman Mega Knight
Graveyard
Mega Knight
Miner Ice Wizard Royal Ghost Fisherman Mother Witch
Little Prince
Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Wizard Fisherman Mega Knight
Fisherman Mega Knight Ice Wizard
Ice Wizard Fisherman Mega Knight
Mega Knight
Ice Wizard Royal Ghost Mother Witch Mega Knight
Ice Wizard Little Prince
Mega Knight
Ice Wizard Fisherman
Miner Ice Wizard Royal Ghost Fisherman Mega Knight Little Prince
Ice Wizard Mother Witch Royal Ghost Fisherman Mega Knight
Ice Wizard
Mega Knight Ice Wizard
Mega Knight Royal Ghost
Mega Knight
Fisherman Mega Knight
Mega Knight Fisherman
Mega Knight Ice Wizard Royal Ghost Fisherman Little Prince
Ice Wizard Royal Ghost Fisherman Mother Witch Mega Knight Little Prince
Fisherman
Royal Ghost Mega Knight Fisherman Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Fisherman
Miner Royal Ghost Fisherman Mega Knight
Mega Knight Fisherman
Mega Knight Fisherman
Fisherman Mega Knight
Mother Witch Ice Wizard
Ice Wizard
Mega Knight Fisherman
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Fisherman Little Prince
Mega Knight Ice Wizard Royal Ghost Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Miner Ice Wizard Royal Ghost Fisherman
Miner
Mega Knight
Mother Witch Ice Wizard
Ice Wizard
Miner Fisherman
Fisherman
Miner Fisherman
Miner Fisherman
Fisherman
Fisherman
Mega Knight
Fisherman
Fisherman Mega Knight
Miner Mother Witch Mega Knight Little Prince
Mega Knight
Fisherman
Mother Witch Ice Wizard Mega Knight Little Prince
Fisherman
Miner Ice Wizard Royal Ghost Fisherman
Miner Fisherman Mega Knight
Miner Fisherman
Ice Wizard Mother Witch Little Prince
Miner Mega Knight
Mega Knight
Ice Wizard
Miner Mega Knight
Mega Knight
Miner Royal Ghost Mega Knight Little Prince
Mega Knight

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