My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Goblin Giant Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Skeleton Army Bandit Inferno Dragon
Giant Snowball
Minions Three Musketeers Skeleton Army Inferno Dragon
Zap
Minions Three Musketeers Skeleton Army Goblin Giant Bandit Inferno Dragon
Barbarian Barrel
Three Musketeers Skeleton Army Royal Ghost Bandit
The Log
Three Musketeers Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Three Musketeers Skeleton Army Royal Ghost Bandit Inferno Dragon
Fireball
Minions Three Musketeers Skeleton Army Bandit Inferno Dragon
Poison
Minions Three Musketeers Skeleton Army
Lightning
Three Musketeers Bandit Inferno Dragon
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Royal Ghost Bandit Inferno Dragon Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Skeleton Army Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Goblin Giant Bandit Inferno Dragon
Three Musketeers
Rage Royal Ghost Bandit
Rage
Minions Three Musketeers Goblin Giant
Skeleton Army
Goblin Giant
Minions Rage Bandit
Royal Ghost
Three Musketeers Bandit
Bandit
Minions Three Musketeers Goblin Giant Royal Ghost
Inferno Dragon
Minions

Defense Synergies 0 5

Minions
Goblin Giant Bandit
Three Musketeers
Bandit
Rage
Skeleton Army
Bandit Inferno Dragon
Goblin Giant
Minions
Royal Ghost
Bandit
Minions Three Musketeers Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant
Skeleton Army Inferno Dragon Minions Three Musketeers Bandit
Three Musketeers Skeleton Army Minions Bandit Inferno Dragon
Three Musketeers Skeleton Army Inferno Dragon Minions Bandit
Skeleton Army
Skeleton Army Minions Royal Ghost Bandit
Minions Three Musketeers Inferno Dragon
Goblin Giant Bandit
Three Musketeers Inferno Dragon Minions Skeleton Army
Skeleton Army Royal Ghost Bandit
Minions Skeleton Army Goblin Giant Royal Ghost Bandit
Minions Three Musketeers Inferno Dragon
Skeleton Army Minions Three Musketeers Bandit
Three Musketeers Skeleton Army Minions Royal Ghost
Skeleton Army Inferno Dragon Three Musketeers Bandit
Skeleton Army Three Musketeers Bandit Inferno Dragon
Three Musketeers Minions Skeleton Army
Minions Three Musketeers Skeleton Army Royal Ghost Bandit
Minions Royal Ghost Bandit Inferno Dragon
Three Musketeers Inferno Dragon
Skeleton Army Royal Ghost Minions Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Ghost Bandit
Bandit Royal Ghost Inferno Dragon
Skeleton Army Bandit Minions Goblin Giant
Skeleton Army Goblin Giant Bandit
Three Musketeers Skeleton Army Goblin Giant Bandit Inferno Dragon
Minions Three Musketeers Goblin Giant
Skeleton Army Minions Goblin Giant Bandit
Skeleton Army Goblin Giant Inferno Dragon
Minions Skeleton Army Bandit Inferno Dragon
Three Musketeers Skeleton Army Goblin Giant Inferno Dragon
Inferno Dragon Minions
Skeleton Army Goblin Giant
Skeleton Army Three Musketeers Goblin Giant Bandit
Three Musketeers Skeleton Army
Skeleton Army Minions Three Musketeers Goblin Giant Inferno Dragon
Minions Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Goblin Giant Bandit
Minions Goblin Giant
Bandit
Minions Three Musketeers
Bandit
Three Musketeers Bandit
Minions Bandit
Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Minions
Three Musketeers Bandit
Minions
Inferno Dragon
Royal Ghost Bandit
Bandit
Bandit
Minions
Bandit
Minions Skeleton Army Bandit
Three Musketeers
Three Musketeers
Three Musketeers
Minions
Goblin Giant Royal Ghost Bandit
Inferno Dragon

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