My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Cannon Cart Ram Rider
Giant Snowball
Archers Minions Ram Rider
Zap
Archers Minions Cannon Cart Ram Rider
Barbarian Barrel
Archers Cannon Cart Electro Wizard
The Log
Archers Cannon Cart Ram Rider
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
Fireball
Archers Minions Cannon Cart Electro Wizard Ram Rider
Poison
Archers Minions Electro Wizard
Lightning
Cannon Cart Electro Wizard Ram Rider
Rocket
Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Tornado Poison Electro Wizard Cannon Cart Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Tornado Poison

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Ram Rider
Minions
Cannon Cart P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Poison Cannon Cart Ram Rider
Poison
P.E.K.K.A Tornado Cannon Cart Ram Rider
Cannon Cart
Minions Tornado Poison Electro Wizard Ram Rider
P.E.K.K.A
Tornado Poison Electro Wizard Archers Minions Ram Rider
Electro Wizard
P.E.K.K.A Cannon Cart Ram Rider
Ram Rider
Archers Minions Tornado Poison Cannon Cart P.E.K.K.A Electro Wizard

Defense Synergies 1 17

Archers
Minions Tornado Cannon Cart P.E.K.K.A Electro Wizard
Minions
Archers Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
Tornado
P.E.K.K.A Archers Poison Cannon Cart Electro Wizard Ram Rider
Poison
Tornado Electro Wizard
Cannon Cart
Archers Minions Tornado Electro Wizard
P.E.K.K.A
Tornado Archers Minions Electro Wizard
Electro Wizard
Archers Minions Tornado Poison Cannon Cart P.E.K.K.A Ram Rider
Ram Rider
Minions Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Electro Wizard Ram Rider
P.E.K.K.A Minions Cannon Cart Electro Wizard Ram Rider
Tornado P.E.K.K.A Ram Rider Archers Minions Cannon Cart Electro Wizard
P.E.K.K.A Minions Cannon Cart Electro Wizard Ram Rider
Tornado Poison P.E.K.K.A
Tornado Archers Minions Cannon Cart Electro Wizard
Minions Tornado Electro Wizard Ram Rider Archers Poison
Poison Cannon Cart P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Minions Tornado
Tornado Archers Cannon Cart Electro Wizard
Archers Minions Poison Electro Wizard Tornado Cannon Cart Ram Rider
Minions Archers Tornado Poison Electro Wizard Ram Rider
P.E.K.K.A Minions Cannon Cart Electro Wizard Ram Rider
Minions Tornado Poison Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard Ram Rider
Tornado P.E.K.K.A Electro Wizard Ram Rider
Minions Tornado Poison Cannon Cart P.E.K.K.A Electro Wizard
Archers Minions Tornado Cannon Cart Electro Wizard Ram Rider
Tornado Poison Archers Minions Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Tornado Cannon Cart Electro Wizard Ram Rider
Archers Minions Poison Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers Cannon Cart
P.E.K.K.A Minions Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Tornado Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Cannon Cart Ram Rider
Poison Archers Minions Tornado Electro Wizard Ram Rider
P.E.K.K.A Archers Minions Cannon Cart Electro Wizard Ram Rider
P.E.K.K.A Cannon Cart
P.E.K.K.A Electro Wizard Minions Tornado Poison Cannon Cart
P.E.K.K.A
P.E.K.K.A Minions Cannon Cart
P.E.K.K.A Tornado Poison Electro Wizard
Cannon Cart P.E.K.K.A Ram Rider
Archers Cannon Cart
Electro Wizard Archers Minions Tornado Poison Cannon Cart P.E.K.K.A
Minions Poison Archers Cannon Cart P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado Electro Wizard Ram Rider
Poison Cannon Cart
Cannon Cart Poison
Poison
Poison Minions Tornado Ram Rider
Archers Tornado Poison
Poison Tornado Ram Rider
Poison Tornado Ram Rider
Minions Tornado Poison Electro Wizard
Poison Tornado Cannon Cart Electro Wizard Ram Rider
Poison Archers Tornado
Poison Cannon Cart
Minions Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Tornado Poison
Minions
Archers Poison Electro Wizard
Tornado Poison
Minions Poison
Tornado Poison
Tornado
Poison Cannon Cart
Tornado Poison
Poison Tornado Electro Wizard Ram Rider
Tornado Poison Ram Rider
Poison Tornado
Poison Archers Tornado Electro Wizard
Electro Wizard Minions Poison
Poison
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Archers Minions Cannon Cart
Poison Archers Tornado Electro Wizard Ram Rider
Poison Cannon Cart Electro Wizard
Poison
Tornado Poison
Cannon Cart P.E.K.K.A
Minions Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Cannon Cart Electro Wizard
Cannon Cart P.E.K.K.A
Poison

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