My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel Clone Giant Skeleton
Giant Snowball
Archers Minions Musketeer Goblin Barrel Clone
Zap
Archers Minions Goblin Barrel Clone
Barbarian Barrel
Archers Musketeer Goblin Barrel Clone Giant Skeleton
The Log
Archers Musketeer Goblin Barrel Clone Giant Skeleton
Earthquake
Archers Goblin Barrel Clone
Arrows
Archers Minions Goblin Barrel Clone
Royal Delivery
Archers Minions Musketeer Goblin Barrel Clone Giant Skeleton
Fireball
Archers Minions Musketeer Goblin Barrel Clone
Poison
Archers Minions Musketeer Clone
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Barrel Clone Fireball Musketeer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Skeleton
Arrows
Fireball Archers Goblin Barrel Giant Skeleton
Minions
Clone Giant Skeleton
Fireball
Arrows
Musketeer
Giant Skeleton
Goblin Barrel
Arrows Clone Giant Skeleton
Clone
Giant Skeleton Minions Goblin Barrel
Giant Skeleton
Clone Archers Arrows Minions Musketeer Goblin Barrel

Defense Synergies 0 8

Archers
Minions Giant Skeleton
Arrows
Fireball Giant Skeleton
Minions
Archers Musketeer Giant Skeleton
Fireball
Arrows Musketeer
Musketeer
Minions Fireball Giant Skeleton
Goblin Barrel
Clone
Giant Skeleton
Archers Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer
Minions Musketeer
Archers Minions Musketeer Giant Skeleton
Minions Musketeer
Arrows Fireball Giant Skeleton
Arrows Fireball Archers Minions Musketeer
Minions Musketeer Archers Arrows Fireball
Arrows Fireball Musketeer Giant Skeleton
Minions Musketeer
Archers Musketeer Giant Skeleton
Archers Minions Arrows Fireball Musketeer Giant Skeleton
Arrows Minions Musketeer Archers Fireball
Minions Fireball Musketeer Giant Skeleton
Fireball Arrows Minions
Fireball
Arrows Minions Fireball Musketeer
Arrows Fireball Archers Minions Musketeer
Arrows Archers Minions Fireball Musketeer Giant Skeleton
Musketeer
Archers Arrows Minions Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Giant Skeleton
Fireball Archers Arrows Musketeer
Giant Skeleton Minions Musketeer
Giant Skeleton Fireball Musketeer
Giant Skeleton Musketeer
Arrows Fireball Archers Minions Musketeer
Archers Minions Fireball Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Minions Fireball
Musketeer
Minions Musketeer Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball
Archers Fireball Musketeer
Archers Minions Fireball Musketeer Giant Skeleton
Arrows Minions Archers Fireball Musketeer Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Giant Skeleton
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Arrows Fireball Musketeer Giant Skeleton
Fireball Arrows
Arrows Fireball Minions Musketeer
Archers Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball Musketeer
Fireball Archers Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Minions
Archers Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Giant Skeleton
Arrows Fireball
Archers Minions Fireball Musketeer
Fireball Archers Arrows Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Musketeer
Minions Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton
Fireball

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