My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Zappies Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Giant
Giant Snowball
Archers Minions Goblin Gang Zappies
Zap
Archers Minions Goblin Gang Zappies
Barbarian Barrel
Archers Goblin Gang Zappies
The Log
Archers Goblin Gang Zappies
Earthquake
Archers Goblin Gang Zappies
Arrows
Archers Minions Goblin Gang Zappies
Royal Delivery
Archers Minions Goblin Gang Zappies
Fireball
Archers Minions Goblin Gang Zappies
Poison
Archers Minions Goblin Gang Zappies
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Goblin Gang Zappies Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Mega Knight
Arrows
Giant Archers Mega Knight
Minions
Giant Mega Knight
Goblin Gang
Giant
Zappies
Giant Mega Knight
Giant
Arrows Minions Archers Goblin Gang Zappies Rocket
Rocket
Giant
Mega Knight
Minions Archers Arrows Zappies

Defense Synergies 1 7

Archers
Minions Goblin Gang Mega Knight
Arrows
Mega Knight
Minions
Archers Zappies Mega Knight
Goblin Gang
Archers Zappies
Zappies
Minions Goblin Gang Mega Knight
Giant
Rocket
Mega Knight
Arrows Archers Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Zappies
Minions Goblin Gang Zappies Mega Knight
Goblin Gang Rocket Mega Knight Archers Minions Zappies
Minions Goblin Gang Zappies Mega Knight
Arrows Rocket Mega Knight
Arrows Goblin Gang Archers Minions Zappies Mega Knight
Minions Rocket Archers Arrows Goblin Gang Zappies
Rocket Arrows Mega Knight
Zappies Minions Goblin Gang
Goblin Gang Archers Zappies Mega Knight
Archers Minions Goblin Gang Arrows Zappies Mega Knight
Arrows Minions Archers Goblin Gang Zappies
Mega Knight Minions Goblin Gang Zappies Rocket
Rocket Mega Knight Arrows Minions Goblin Gang Zappies
Goblin Gang Zappies Mega Knight
Rocket Goblin Gang Zappies Mega Knight
Mega Knight Arrows Minions Goblin Gang Zappies
Arrows Mega Knight Archers Minions Goblin Gang Zappies
Arrows Archers Minions Zappies Mega Knight
Zappies
Goblin Gang Mega Knight Archers Arrows Minions Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Zappies
Archers Arrows Goblin Gang Rocket Mega Knight
Goblin Gang Zappies Mega Knight Minions Rocket
Goblin Gang Rocket Mega Knight Zappies
Goblin Gang Zappies Mega Knight
Arrows Rocket Archers Minions Goblin Gang Zappies
Goblin Gang Rocket Archers Minions Zappies
Mega Knight Zappies
Rocket Mega Knight Minions Zappies
Goblin Gang Zappies
Mega Knight Minions Zappies
Rocket Mega Knight Arrows
Rocket Mega Knight Goblin Gang Zappies
Archers Zappies Mega Knight
Goblin Gang Zappies Archers Minions Rocket
Arrows Minions Mega Knight Archers Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Minions Rocket
Archers Arrows
Arrows
Arrows
Rocket Minions Goblin Gang
Rocket Arrows
Archers Arrows Rocket
Rocket
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket Mega Knight
Arrows Rocket
Minions Rocket
Rocket Archers Arrows Mega Knight
Rocket Arrows Mega Knight
Rocket Minions Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Rocket Arrows
Archers Arrows
Rocket Minions Zappies
Arrows Rocket Mega Knight
Rocket Arrows Zappies
Mega Knight
Rocket Arrows
Archers Minions Goblin Gang Zappies Rocket
Rocket Archers Arrows Zappies
Arrows
Goblin Gang Rocket Mega Knight
Arrows
Rocket Arrows
Mega Knight
Minions Goblin Gang Zappies Rocket
Zappies Rocket
Rocket Mega Knight
Rocket Mega Knight

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