My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions
Zap
Archers Minions Mortar
Barbarian Barrel
Archers Knight Mortar Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Wizard
Fireball
Archers Minions Mortar Wizard
Poison
Archers Minions Mortar Wizard
Lightning
Knight Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Minions Mortar Fireball Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Giant
Arrows
Fireball Giant Archers Knight Mortar
Knight
Archers Minions Mortar Arrows Fireball Wizard
Minions
Knight Giant Mortar
Mortar
Knight Archers Arrows Minions Fireball
Fireball
Arrows Knight Mortar Giant
Giant
Arrows Minions Archers Fireball Wizard
Wizard
Knight Giant

Defense Synergies 2 11

Archers
Knight Minions Mortar
Arrows
Knight Mortar Fireball
Knight
Archers Minions Arrows Mortar Fireball Wizard
Minions
Knight Archers Mortar
Mortar
Archers Arrows Knight Minions Fireball Wizard
Fireball
Arrows Knight Mortar
Giant
Wizard
Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball Wizard
Knight Minions Mortar
Mortar Archers Knight Minions
Knight Minions Mortar
Arrows Fireball
Arrows Fireball Archers Minions
Minions Archers Arrows Mortar Fireball Wizard
Arrows Fireball
Minions Mortar
Knight Archers
Archers Minions Arrows Knight Fireball Wizard
Arrows Minions Archers Fireball Wizard
Mortar Knight Minions Fireball Wizard
Fireball Wizard Arrows Minions Mortar
Knight Mortar
Mortar Fireball
Wizard Arrows Knight Minions Mortar Fireball
Arrows Mortar Fireball Archers Knight Minions Wizard
Arrows Mortar Wizard Archers Knight Minions Fireball
Mortar
Wizard Archers Arrows Knight Minions Fireball
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Arrows Knight Mortar Wizard
Knight Minions
Knight Fireball
Knight
Arrows Fireball Wizard Archers Minions
Archers Knight Minions Fireball
Knight
Knight Minions Mortar Fireball
Knight Minions
Arrows Fireball
Knight Fireball Wizard
Wizard Archers Fireball
Archers Knight Minions Mortar Fireball
Arrows Minions Archers Fireball Wizard
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows Mortar
Arrows Fireball Wizard Minions
Archers Arrows Mortar Wizard
Arrows Fireball Wizard
Arrows Fireball Mortar Wizard
Minions Fireball
Arrows Knight Mortar Fireball Wizard
Fireball Archers Arrows Wizard
Knight Mortar Fireball
Arrows Minions Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball
Minions
Archers Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Mortar Fireball
Arrows Mortar Fireball Wizard
Arrows Mortar Fireball Wizard
Fireball Arrows Mortar Wizard
Fireball Arrows Mortar
Archers Arrows Fireball Wizard
Minions Fireball Wizard
Fireball
Arrows Mortar Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Archers Minions Fireball
Fireball Archers Arrows Wizard
Arrows Fireball
Fireball Knight Wizard
Arrows Mortar Fireball Wizard
Arrows Fireball
Minions Fireball
Fireball
Mortar Fireball
Fireball Mortar Wizard

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