My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Hogs Miner Skeleton King
Giant Snowball
Archers Minions Royal Hogs Miner Skeleton King
Zap
Archers Minions Royal Hogs Skeleton King
Barbarian Barrel
Archers Royal Hogs Hunter Royal Ghost Skeleton King
The Log
Archers Royal Hogs Hunter Skeleton King
Earthquake
Archers Royal Hogs Skeleton King
Arrows
Archers Minions Royal Hogs Skeleton King
Royal Delivery
Archers Minions Royal Hogs Hunter Miner Royal Ghost Skeleton King
Fireball
Archers Minions Royal Hogs Hunter Skeleton King
Poison
Archers Minions Royal Hogs Hunter Skeleton King
Lightning
Hunter Skeleton King
Rocket
Royal Hogs Hunter Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Miner Royal Ghost Hunter Skeleton King Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Hogs Miner Royal Ghost
Arrows
Royal Hogs Archers Miner
Minions
Miner Royal Hogs Skeleton King
Royal Hogs
Arrows Archers Minions
Hunter
Miner
Minions Archers Arrows Royal Ghost Skeleton King
Royal Ghost
Archers Miner
Skeleton King
Minions Miner

Defense Synergies 0 4

Archers
Minions Skeleton King
Arrows
Minions
Archers Hunter
Royal Hogs
Hunter
Minions Skeleton King
Miner
Royal Ghost
Skeleton King
Archers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Hunter Minions
Hunter Archers Minions
Hunter Minions Skeleton King
Arrows
Arrows Archers Minions Hunter Royal Ghost
Minions Hunter Archers Arrows
Arrows
Hunter Minions Skeleton King
Archers Hunter Miner Royal Ghost
Archers Minions Arrows Hunter Royal Ghost Skeleton King
Arrows Minions Hunter Archers
Hunter Minions
Arrows Minions Hunter Royal Ghost Skeleton King
Hunter Skeleton King
Hunter
Arrows Minions Hunter
Arrows Archers Minions Hunter Royal Ghost
Arrows Hunter Archers Minions Royal Ghost
Hunter
Royal Ghost Archers Arrows Minions Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Ghost
Archers Arrows Hunter Miner Royal Ghost
Minions Hunter
Hunter
Hunter
Arrows Archers Minions Hunter
Archers Minions Hunter
Hunter
Minions
Minions Hunter
Arrows
Hunter Skeleton King
Archers
Archers Minions Hunter Skeleton King
Arrows Minions Archers Hunter Royal Ghost Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Miner Royal Ghost
Arrows Miner
Arrows
Arrows
Arrows Minions Hunter
Archers Arrows
Arrows Hunter
Arrows Miner
Minions
Miner Arrows
Archers Arrows
Hunter Miner
Arrows Minions
Arrows
Arrows Hunter
Arrows
Arrows
Minions
Archers Arrows Hunter
Arrows Miner
Minions
Arrows
Arrows
Arrows Hunter
Arrows Miner Hunter Royal Ghost
Arrows Miner
Miner Arrows
Archers Arrows Hunter
Minions
Arrows Hunter Miner
Arrows
Arrows
Archers Minions
Archers Arrows Hunter
Arrows
Miner Hunter
Arrows Skeleton King
Arrows
Minions Skeleton King
Miner Royal Ghost

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