My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Valkyrie Wizard Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Mini P.E.K.K.A Valkyrie Wizard Witch
Fireball
Archers Minions Wizard Witch
Poison
Archers Minions Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Mini P.E.K.K.A Valkyrie Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Archers Arrows Minions Valkyrie Wizard
Valkyrie
Archers Minions Mini P.E.K.K.A Giant Wizard Witch
Giant
Arrows Minions Mini P.E.K.K.A Archers Valkyrie Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Giant
Witch
Valkyrie Giant

Defense Synergies 2 10

Archers
Valkyrie Minions Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Archers
Mini P.E.K.K.A
Archers Arrows Valkyrie Wizard Witch
Valkyrie
Archers Minions Arrows Mini P.E.K.K.A Wizard Witch
Giant
Wizard
Mini P.E.K.K.A Valkyrie
Witch
Archers Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Mini P.E.K.K.A Minions Valkyrie Witch
Mini P.E.K.K.A Witch Archers Minions Valkyrie
Mini P.E.K.K.A Witch Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Archers Minions Valkyrie
Minions Archers Arrows Wizard Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Minions
Archers Mini P.E.K.K.A Valkyrie
Archers Minions Valkyrie Witch Arrows Wizard
Arrows Minions Archers Wizard Witch
Mini P.E.K.K.A Minions Valkyrie Wizard Witch
Valkyrie Wizard Arrows Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Minions Mini P.E.K.K.A Valkyrie Witch
Arrows Archers Minions Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Archers Minions
Mini P.E.K.K.A
Valkyrie Wizard Archers Arrows Minions Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Witch
Archers Arrows Mini P.E.K.K.A Valkyrie Wizard
Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Witch
Arrows Wizard Archers Minions Witch
Mini P.E.K.K.A Archers Minions Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Witch
Witch
Minions Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch
Witch Archers Minions Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Archers Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Witch
Archers Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A
Arrows Valkyrie Wizard
Archers Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Minions Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Archers Arrows Wizard Witch
Minions Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Archers Minions Witch
Archers Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Minions Witch
Witch
Witch
Wizard

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