My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Goblin Drill
Giant Snowball
Minions Royal Recruits Goblin Drill
Zap
Minions Goblin Drill
Barbarian Barrel
Electro Spirit Royal Recruits Bomb Tower Goblin Drill Electro Wizard
The Log
Electro Spirit Royal Recruits Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Electro Spirit Minions Royal Recruits Goblin Drill
Royal Delivery
Electro Spirit Minions Royal Recruits Goblin Drill Electro Wizard
Fireball
Minions Bomb Tower Goblin Drill Electro Wizard
Poison
Minions Royal Recruits Bomb Tower Goblin Drill Electro Wizard
Lightning
Bomb Tower Electro Wizard Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Minions Bomb Tower Goblin Drill Electro Wizard Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Minions Bomb Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Arrows
Goblin Drill
Minions
Royal Recruits Goblin Drill
Royal Recruits
Minions Electro Wizard
Bomb Tower
Goblin Drill
Electro Spirit Arrows Minions
Electro Wizard
Royal Recruits
Archer Queen

Defense Synergies 0 9

Electro Spirit
Goblin Drill Electro Wizard Archer Queen
Arrows
Bomb Tower
Minions
Royal Recruits Goblin Drill Electro Wizard
Royal Recruits
Minions
Bomb Tower
Arrows Electro Wizard
Goblin Drill
Electro Spirit Minions Electro Wizard
Electro Wizard
Electro Spirit Minions Bomb Tower Goblin Drill
Archer Queen
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Electro Wizard
Bomb Tower Minions Royal Recruits Goblin Drill Electro Wizard
Bomb Tower Minions Royal Recruits Goblin Drill Electro Wizard
Royal Recruits Bomb Tower Minions Goblin Drill Electro Wizard
Arrows Royal Recruits Bomb Tower
Arrows Electro Spirit Minions Bomb Tower Electro Wizard
Minions Electro Wizard Electro Spirit Arrows Bomb Tower
Electro Spirit Arrows Royal Recruits Bomb Tower Electro Wizard
Minions Royal Recruits Bomb Tower Goblin Drill Archer Queen
Royal Recruits Electro Wizard
Minions Electro Wizard Electro Spirit Arrows Royal Recruits Bomb Tower Goblin Drill
Arrows Minions Electro Wizard
Royal Recruits Bomb Tower Goblin Drill Minions Electro Wizard
Bomb Tower Electro Spirit Arrows Minions Royal Recruits Goblin Drill Electro Wizard
Royal Recruits Bomb Tower Goblin Drill Electro Wizard
Bomb Tower Royal Recruits Goblin Drill Electro Wizard
Bomb Tower Arrows Minions Royal Recruits Goblin Drill Electro Wizard
Arrows Bomb Tower Electro Spirit Minions Royal Recruits Goblin Drill Electro Wizard
Arrows Bomb Tower Goblin Drill Electro Spirit Minions Royal Recruits Electro Wizard
Royal Recruits Bomb Tower Goblin Drill Electro Wizard
Royal Recruits Electro Spirit Arrows Minions Bomb Tower Electro Wizard
Bomb Tower Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Wizard
Electro Wizard Arrows Bomb Tower
Royal Recruits Minions Bomb Tower Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Goblin Drill
Arrows Electro Spirit Minions Bomb Tower Electro Wizard
Royal Recruits Minions Bomb Tower Electro Wizard
Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Electro Spirit Minions Bomb Tower
Royal Recruits Goblin Drill
Minions Royal Recruits Bomb Tower
Royal Recruits Arrows Electro Wizard Archer Queen
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Electro Wizard Electro Spirit Minions Bomb Tower Goblin Drill Archer Queen
Arrows Minions Electro Spirit Royal Recruits Bomb Tower Electro Wizard Archer Queen
Electro Spirit Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Goblin Drill
Arrows Electro Wizard
Arrows Goblin Drill
Arrows Royal Recruits
Arrows
Arrows Electro Spirit Minions
Arrows
Arrows
Arrows
Minions Electro Wizard
Arrows Royal Recruits Electro Wizard
Arrows Archer Queen
Arrows Minions
Arrows
Arrows Goblin Drill
Arrows Royal Recruits
Arrows
Minions
Arrows Electro Wizard
Arrows
Minions
Arrows
Arrows Royal Recruits Goblin Drill
Arrows Electro Spirit
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Electro Spirit Minions
Arrows
Electro Spirit Arrows Electro Wizard
Arrows
Electro Wizard Electro Spirit Minions Royal Recruits
Arrows Electro Wizard Archer Queen
Arrows
Electro Wizard
Arrows
Arrows Archer Queen
Royal Recruits Archer Queen
Electro Spirit Minions Royal Recruits Electro Wizard Archer Queen
Electro Wizard Archer Queen
Royal Recruits Electro Wizard Archer Queen

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