My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions Barbarians Musketeer
Zap
Bomber Minions Royal Giant
Barbarian Barrel
Bomber Barbarians Musketeer
The Log
Bomber Barbarians Royal Giant Mini P.E.K.K.A Musketeer
Earthquake
Bomber Barbarians
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Mini P.E.K.K.A Musketeer
Fireball
Bomber Minions Barbarians Musketeer
Poison
Bomber Minions Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Fireball Mini P.E.K.K.A Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Mini P.E.K.K.A
Arrows
Royal Giant Fireball Mini P.E.K.K.A
Minions
Royal Giant Bomber Mini P.E.K.K.A
Barbarians
Royal Giant
Bomber Arrows Minions Fireball Musketeer
Fireball
Arrows Royal Giant
Mini P.E.K.K.A
Bomber Arrows Minions Musketeer
Musketeer
Royal Giant Mini P.E.K.K.A

Defense Synergies 0 8

Bomber
Mini P.E.K.K.A
Arrows
Barbarians Fireball Mini P.E.K.K.A
Minions
Musketeer
Barbarians
Arrows
Royal Giant
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Musketeer
Minions Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Mini P.E.K.K.A Bomber Minions Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Bomber Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Minions Musketeer
Minions Musketeer Arrows Fireball
Arrows Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Musketeer
Bomber Barbarians Mini P.E.K.K.A Musketeer
Minions Barbarians Bomber Arrows Fireball Musketeer
Arrows Minions Musketeer Fireball
Barbarians Mini P.E.K.K.A Bomber Minions Fireball Musketeer
Bomber Fireball Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Bomber Arrows Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bomber Minions Barbarians Musketeer
Arrows Bomber Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Bomber Arrows Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball
Fireball Bomber Arrows Mini P.E.K.K.A Musketeer
Barbarians Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Arrows Fireball Minions Musketeer
Mini P.E.K.K.A Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball
Bomber Barbarians Fireball Musketeer
Barbarians Bomber Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Minions Bomber Barbarians Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Barbarians Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Minions Musketeer
Bomber Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Barbarians Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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