My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Skeleton Miner Sparky
Giant Snowball
Bats Minions Miner
Zap
Bats Minions Sparky
Barbarian Barrel
Giant Skeleton Electro Wizard Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Giant Skeleton Miner Electro Wizard Sparky
Fireball
Minions Electro Wizard Sparky
Poison
Bats Minions Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Minions Miner Electro Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Minions

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Minions Sparky
Arrows
Sparky Giant Skeleton Miner
Minions
Miner Bats Giant Skeleton Sparky
Giant Skeleton
Bats Arrows Minions The Log Miner Electro Wizard Sparky
The Log
Giant Skeleton Miner Sparky
Miner
Bats Minions Arrows Giant Skeleton The Log Electro Wizard Sparky
Electro Wizard
Giant Skeleton Miner Sparky
Sparky
Arrows Bats Minions Giant Skeleton The Log Miner Electro Wizard

Defense Synergies 0 15

Bats
Minions Giant Skeleton The Log Electro Wizard Sparky
Arrows
Giant Skeleton Sparky
Minions
Bats Giant Skeleton The Log Electro Wizard
Giant Skeleton
Bats Arrows Minions The Log Electro Wizard
The Log
Bats Minions Giant Skeleton Miner Electro Wizard Sparky
Miner
The Log
Electro Wizard
Bats Minions Giant Skeleton The Log
Sparky
Bats Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Electro Wizard Sparky
Sparky Bats Minions The Log Electro Wizard
Sparky Bats Minions Giant Skeleton Electro Wizard
Sparky Bats Minions Electro Wizard
Arrows Giant Skeleton The Log Sparky
Arrows The Log Bats Minions Electro Wizard
Bats Minions Electro Wizard Arrows
Arrows Giant Skeleton The Log Electro Wizard Sparky
Sparky Minions
Giant Skeleton Miner Electro Wizard Sparky
Bats Minions Electro Wizard Arrows Giant Skeleton The Log
Arrows Minions Bats Electro Wizard
Sparky Bats Minions Giant Skeleton The Log Electro Wizard
Sparky Bats Arrows Minions The Log Electro Wizard
Sparky Electro Wizard
The Log Electro Wizard Sparky
Sparky Bats Arrows Minions Electro Wizard
Arrows Bats Minions The Log Electro Wizard
Arrows The Log Bats Minions Giant Skeleton Electro Wizard
Sparky Electro Wizard
Bats Arrows Minions Giant Skeleton The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard Sparky
Electro Wizard Arrows The Log Miner
Giant Skeleton Bats Minions The Log Electro Wizard Sparky
Giant Skeleton Bats The Log Electro Wizard Sparky
Giant Skeleton Sparky
Arrows Bats Minions Electro Wizard
Sparky Bats Minions Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Giant Skeleton Electro Wizard Bats Minions The Log Sparky
Sparky
Bats Minions Giant Skeleton Sparky
Arrows Giant Skeleton The Log Electro Wizard
Giant Skeleton Sparky
Sparky
Electro Wizard Sparky Bats Minions Giant Skeleton The Log
Bats Arrows Minions Giant Skeleton The Log Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log Sparky
Arrows The Log Miner Electro Wizard
Arrows Giant Skeleton The Log Miner Sparky
Arrows Giant Skeleton The Log Sparky
Arrows The Log Sparky
Arrows Bats Minions
Arrows The Log Sparky
Arrows The Log
Arrows The Log Miner
Bats Minions Electro Wizard Sparky
Miner Arrows The Log Electro Wizard Sparky
Arrows
The Log Miner Sparky
Arrows Minions
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Bats Minions Sparky
Arrows The Log Electro Wizard Sparky
Arrows The Log Miner
Minions Giant Skeleton The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Sparky
Arrows The Log Miner Electro Wizard Sparky
Arrows The Log Miner Sparky
Miner Arrows The Log Sparky
Bats Arrows Electro Wizard Sparky
Electro Wizard Bats Minions
Sparky
Arrows The Log Miner Sparky
Arrows Electro Wizard Sparky
Giant Skeleton Sparky
Arrows The Log Sparky
Electro Wizard Bats Minions
Arrows Electro Wizard
Arrows The Log
Miner Electro Wizard Sparky
Arrows The Log
Arrows Giant Skeleton Sparky
Sparky
Bats Minions Giant Skeleton The Log Electro Wizard Sparky
Bats Electro Wizard
Giant Skeleton The Log Miner Electro Wizard Sparky
Sparky
Sparky

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