My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Hog Rider Balloon
Giant Snowball
Bats Minions Goblin Gang Hog Rider Balloon Lumberjack
Zap
Bats Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Lumberjack
The Log
Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Hog Rider Balloon Lumberjack
Fireball
Minions Goblin Gang Hog Rider Balloon Lumberjack
Poison
Bats Minions Goblin Gang Balloon
Lightning
Balloon Lumberjack
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Goblin Gang Hog Rider Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Goblin Gang

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Mega Knight Minions Lumberjack
Arrows
Hog Rider Balloon Lumberjack Mega Knight
Minions
Hog Rider Mega Knight Bats Balloon Lumberjack
Goblin Gang
Hog Rider Balloon
Hog Rider
Bats Arrows Minions Goblin Gang Balloon Lumberjack Mega Knight
Balloon
Bats Arrows Lumberjack Minions Goblin Gang Hog Rider Mega Knight
Lumberjack
Balloon Bats Arrows Minions Hog Rider Mega Knight
Mega Knight
Bats Minions Arrows Hog Rider Balloon Lumberjack

Defense Synergies 1 7

Bats
Minions Lumberjack Mega Knight
Arrows
Mega Knight Lumberjack
Minions
Bats Lumberjack Mega Knight
Goblin Gang
Lumberjack
Hog Rider
Balloon
Lumberjack
Bats Arrows Minions Goblin Gang
Mega Knight
Arrows Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Lumberjack Bats Minions Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Minions
Lumberjack Bats Minions Goblin Gang Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Bats Minions Lumberjack Mega Knight
Bats Minions Arrows Goblin Gang
Arrows Mega Knight
Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Bats Minions Goblin Gang Arrows Lumberjack Mega Knight
Arrows Minions Bats Goblin Gang
Lumberjack Mega Knight Bats Minions Goblin Gang
Mega Knight Bats Arrows Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Arrows Minions Goblin Gang Lumberjack
Arrows Mega Knight Bats Minions Goblin Gang Lumberjack
Arrows Bats Minions Lumberjack Mega Knight
Lumberjack
Goblin Gang Mega Knight Bats Arrows Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Arrows Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Minions
Goblin Gang Lumberjack Mega Knight Bats
Goblin Gang Lumberjack Mega Knight
Arrows Bats Minions Goblin Gang
Goblin Gang Bats Minions Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Minions
Goblin Gang
Mega Knight Bats Minions Lumberjack
Mega Knight Arrows
Mega Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Bats Minions Lumberjack
Bats Arrows Minions Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Minions
Arrows
Arrows
Arrows
Bats Minions Goblin Gang Lumberjack
Arrows
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats Minions
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions Goblin Gang
Arrows
Arrows
Goblin Gang Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Minions Goblin Gang
Bats
Mega Knight
Mega Knight

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