My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Hunter Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Rascals Hunter Royal Ghost Magic Archer
The Log
Rascals Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Hog Rider Hunter Royal Ghost Magic Archer
Fireball
Minions Rascals Hog Rider Hunter Magic Archer
Poison
Minions Rascals Hunter Magic Archer
Lightning
Hunter Magic Archer
Rocket
Rascals Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tornado Royal Ghost Hog Rider Hunter Magic Archer Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tornado Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Minions
Hog Rider Rascals
Rascals
Minions Hog Rider Magic Archer
Hog Rider
Arrows Minions Rascals Tornado Hunter Magic Archer
Tornado
Magic Archer Hog Rider Hunter
Hunter
Hog Rider Tornado
Royal Ghost
Magic Archer
Magic Archer
Tornado Rascals Hog Rider Royal Ghost

Defense Synergies 1 4

Arrows
Tornado
Minions
Hunter
Rascals
Tornado
Hog Rider
Tornado
Magic Archer Arrows Rascals Hunter
Hunter
Minions Tornado
Royal Ghost
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Hunter Minions Rascals
Tornado Hunter Minions Rascals
Hunter Minions Rascals
Arrows Tornado
Arrows Tornado Minions Rascals Hunter Royal Ghost Magic Archer
Minions Tornado Hunter Arrows Rascals Magic Archer
Arrows Rascals Magic Archer
Hunter Minions Rascals Tornado
Tornado Rascals Hunter Royal Ghost
Minions Arrows Rascals Tornado Hunter Royal Ghost Magic Archer
Arrows Minions Hunter Rascals Tornado Magic Archer
Hunter Minions Rascals
Arrows Minions Rascals Tornado Hunter Royal Ghost Magic Archer
Rascals Hunter
Tornado Rascals Hunter
Arrows Minions Rascals Tornado Hunter
Arrows Minions Rascals Tornado Hunter Royal Ghost Magic Archer
Arrows Tornado Hunter Minions Rascals Royal Ghost Magic Archer
Tornado Hunter
Rascals Royal Ghost Arrows Minions Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Ghost
Arrows Hunter Royal Ghost Magic Archer
Minions Rascals Hunter
Hunter Rascals Tornado
Rascals Hunter
Arrows Minions Rascals Tornado Hunter Magic Archer
Rascals Minions Hunter
Rascals Hunter
Minions Tornado Magic Archer
Minions Rascals Hunter
Arrows Tornado
Rascals Hunter
Rascals Magic Archer
Rascals Minions Tornado Hunter Magic Archer
Arrows Minions Rascals Hunter Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals Royal Ghost
Arrows Tornado Royal Ghost Magic Archer
Arrows Magic Archer
Arrows Rascals
Arrows Magic Archer
Arrows Minions Tornado Hunter Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows Tornado
Minions Tornado
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Hunter Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows Tornado
Minions
Arrows Hunter Magic Archer
Arrows Tornado Magic Archer
Minions Magic Archer
Arrows Tornado
Tornado
Arrows
Arrows Tornado Hunter Magic Archer
Arrows Tornado Hunter Royal Ghost Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Hunter Magic Archer
Minions
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Minions Magic Archer
Arrows Tornado Hunter Magic Archer
Arrows
Rascals Hunter Magic Archer
Arrows Magic Archer
Arrows Tornado
Minions Rascals Tornado Magic Archer
Tornado Magic Archer
Tornado Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: