My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Bandit
Giant Snowball
Minions Dart Goblin Skeleton Army Balloon
Zap
Minions Dart Goblin Inferno Tower Skeleton Army Balloon Bandit
Barbarian Barrel
Dart Goblin Inferno Tower Skeleton Army Bandit
The Log
Dart Goblin Skeleton Army Bandit
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Dart Goblin Skeleton Army
Royal Delivery
Minions Dart Goblin Skeleton Army Balloon Bandit
Fireball
Minions Dart Goblin Inferno Tower Skeleton Army Balloon Bandit
Poison
Minions Dart Goblin Inferno Tower Skeleton Army Balloon
Lightning
Inferno Tower Balloon Bandit
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Dart Goblin Skeleton Army Bandit Inferno Tower Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Dart Goblin Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit Mega Knight
Minions
Mega Knight Balloon Bandit
Dart Goblin
Balloon Bandit Mega Knight
Inferno Tower
Skeleton Army
Balloon
Arrows Minions Dart Goblin Bandit Mega Knight
Bandit
Arrows Minions Dart Goblin Balloon Mega Knight
Mega Knight
Minions Arrows Dart Goblin Balloon Bandit

Defense Synergies 2 14

Arrows
Mega Knight Inferno Tower Bandit
Minions
Dart Goblin Inferno Tower Bandit Mega Knight
Dart Goblin
Minions Inferno Tower Skeleton Army Bandit Mega Knight
Inferno Tower
Skeleton Army Arrows Minions Dart Goblin Bandit Mega Knight
Skeleton Army
Inferno Tower Dart Goblin Bandit
Balloon
Bandit
Arrows Minions Dart Goblin Inferno Tower Skeleton Army Mega Knight
Mega Knight
Arrows Minions Dart Goblin Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Inferno Tower
Inferno Tower Skeleton Army Minions Dart Goblin Bandit Mega Knight
Inferno Tower Skeleton Army Mega Knight Minions Dart Goblin Bandit
Inferno Tower Skeleton Army Minions Dart Goblin Bandit Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Minions Dart Goblin Bandit Mega Knight
Minions Dart Goblin Inferno Tower Arrows
Arrows Dart Goblin Inferno Tower Bandit Mega Knight
Inferno Tower Minions Skeleton Army
Skeleton Army Dart Goblin Inferno Tower Bandit Mega Knight
Minions Dart Goblin Skeleton Army Arrows Bandit Mega Knight
Arrows Minions Inferno Tower Dart Goblin
Inferno Tower Skeleton Army Mega Knight Minions Bandit
Skeleton Army Mega Knight Arrows Minions Dart Goblin
Inferno Tower Skeleton Army Bandit Mega Knight
Inferno Tower Skeleton Army Bandit Mega Knight
Mega Knight Arrows Minions Inferno Tower Skeleton Army
Arrows Mega Knight Minions Dart Goblin Skeleton Army Bandit
Arrows Minions Dart Goblin Bandit Mega Knight
Dart Goblin Inferno Tower
Skeleton Army Mega Knight Arrows Minions Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Bandit
Bandit Arrows Mega Knight
Skeleton Army Bandit Mega Knight Minions Inferno Tower
Skeleton Army Mega Knight Inferno Tower Bandit
Inferno Tower Skeleton Army Bandit Mega Knight
Arrows Minions Dart Goblin
Skeleton Army Minions Dart Goblin Inferno Tower Bandit
Inferno Tower Mega Knight Skeleton Army
Mega Knight Minions Inferno Tower Skeleton Army Bandit
Inferno Tower Dart Goblin Skeleton Army
Mega Knight Minions Dart Goblin Inferno Tower
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Inferno Tower Bandit
Dart Goblin Skeleton Army Mega Knight
Inferno Tower Skeleton Army Minions Dart Goblin
Arrows Minions Mega Knight Dart Goblin Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows Mega Knight
Arrows Minions Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Minions
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Dart Goblin Bandit
Arrows Minions Dart Goblin Bandit
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit Mega Knight
Arrows
Minions
Arrows Dart Goblin Bandit Mega Knight
Arrows Dart Goblin Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Dart Goblin Bandit
Arrows Bandit Mega Knight
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Minions Dart Goblin
Arrows Dart Goblin Bandit Mega Knight
Arrows
Mega Knight
Arrows
Minions Dart Goblin Skeleton Army Bandit
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Minions Dart Goblin
Dart Goblin
Dart Goblin Bandit Mega Knight
Dart Goblin Mega Knight

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