My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Knight Minions Firecracker Hog Rider Guards P.E.K.K.A
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker Guards
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Minions Firecracker Guards Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight
Knight
Minions Firecracker Hog Rider Arrows Barbarian Barrel
Minions
Knight Hog Rider Firecracker Barbarian Barrel P.E.K.K.A
Firecracker
Knight Hog Rider Minions Barbarian Barrel P.E.K.K.A
Hog Rider
Arrows Knight Minions Firecracker Barbarian Barrel Guards
Barbarian Barrel
Knight Minions Firecracker Hog Rider P.E.K.K.A
Guards
Hog Rider
P.E.K.K.A
Arrows Minions Firecracker Barbarian Barrel

Defense Synergies 2 12

Arrows
Knight Barbarian Barrel P.E.K.K.A
Knight
Minions Firecracker Arrows Barbarian Barrel
Minions
Knight Firecracker Barbarian Barrel P.E.K.K.A
Firecracker
Knight Minions Barbarian Barrel Guards P.E.K.K.A
Hog Rider
Barbarian Barrel
Arrows Knight Minions Firecracker Guards P.E.K.K.A
Guards
Firecracker Barbarian Barrel
P.E.K.K.A
Arrows Minions Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Barbarian Barrel
P.E.K.K.A Knight Minions Firecracker
P.E.K.K.A Knight Minions
P.E.K.K.A Knight Minions Firecracker Guards
Arrows Firecracker Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Minions Firecracker Guards
Minions Arrows Firecracker
Arrows Barbarian Barrel P.E.K.K.A
P.E.K.K.A Minions
Knight Guards Firecracker Barbarian Barrel
Minions Guards Arrows Knight Firecracker Barbarian Barrel
Arrows Minions Firecracker
P.E.K.K.A Knight Minions Guards
Arrows Minions Firecracker Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A
Arrows Knight Minions Firecracker P.E.K.K.A
Arrows Knight Minions Firecracker Barbarian Barrel Guards
Arrows Barbarian Barrel Knight Minions Firecracker Guards
P.E.K.K.A
Arrows Knight Minions Firecracker Barbarian Barrel Guards P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel P.E.K.K.A
Arrows Knight Firecracker Barbarian Barrel
Guards P.E.K.K.A Knight Minions
Guards P.E.K.K.A Knight Barbarian Barrel
P.E.K.K.A Knight Guards
Arrows Firecracker Minions
Guards P.E.K.K.A Knight Minions
P.E.K.K.A Knight
P.E.K.K.A Knight Minions Firecracker Barbarian Barrel
P.E.K.K.A Guards
P.E.K.K.A Knight Minions Guards
P.E.K.K.A Arrows Guards
P.E.K.K.A Knight Guards
Firecracker
Guards Knight Minions Firecracker Barbarian Barrel P.E.K.K.A
Arrows Minions Firecracker Barbarian Barrel P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Minions Guards
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Minions Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Minions
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Minions
Arrows
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows
Arrows Firecracker Barbarian Barrel
Arrows Firecracker
Minions Firecracker Guards
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Minions Barbarian Barrel Guards
Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker Guards
Firecracker
Firecracker Barbarian Barrel
P.E.K.K.A
Firecracker

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