My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Bandit
Giant Snowball
Minions Guards
Zap
Minions Guards Goblin Giant Bandit
Barbarian Barrel
Knight Tesla Guards Bandit
The Log
Mini P.E.K.K.A Guards Bandit
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Knight Minions Mini P.E.K.K.A Guards Bandit
Fireball
Minions Tesla Bandit
Poison
Minions Guards
Lightning
Knight Tesla Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Guards Bandit Tesla Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Goblin Giant Bandit
Knight
Minions Arrows
Minions
Knight Mini P.E.K.K.A Goblin Giant Bandit
Tesla
Mini P.E.K.K.A
Arrows Minions Goblin Giant
Guards
Bandit
Goblin Giant
Arrows Minions Mini P.E.K.K.A Bandit
Bandit
Arrows Minions Guards Goblin Giant

Defense Synergies 2 11

Arrows
Knight Tesla Mini P.E.K.K.A Bandit
Knight
Minions Tesla Arrows Mini P.E.K.K.A
Minions
Knight Tesla Goblin Giant Bandit
Tesla
Knight Arrows Minions Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Arrows Knight Tesla Guards
Guards
Tesla Mini P.E.K.K.A
Goblin Giant
Minions
Bandit
Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Goblin Giant
Mini P.E.K.K.A Knight Minions Tesla Bandit
Tesla Mini P.E.K.K.A Knight Minions Bandit
Tesla Mini P.E.K.K.A Knight Minions Guards Bandit
Arrows Mini P.E.K.K.A
Arrows Minions Tesla Guards Bandit
Minions Tesla Arrows
Arrows Tesla Goblin Giant Bandit
Tesla Mini P.E.K.K.A Minions
Knight Guards Tesla Mini P.E.K.K.A Bandit
Minions Guards Arrows Knight Tesla Goblin Giant Bandit
Arrows Minions Tesla
Tesla Mini P.E.K.K.A Knight Minions Guards Bandit
Arrows Minions Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Tesla Bandit
Tesla Mini P.E.K.K.A Bandit
Tesla Arrows Knight Minions Mini P.E.K.K.A
Arrows Tesla Knight Minions Guards Bandit
Arrows Knight Minions Tesla Guards Bandit
Mini P.E.K.K.A Tesla
Arrows Knight Minions Tesla Mini P.E.K.K.A Guards Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Tesla Bandit
Bandit Arrows Knight Tesla Mini P.E.K.K.A
Guards Bandit Knight Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Guards Knight Tesla Goblin Giant Bandit
Knight Tesla Mini P.E.K.K.A Guards Goblin Giant Bandit
Arrows Minions Tesla Goblin Giant
Mini P.E.K.K.A Guards Knight Minions Tesla Goblin Giant Bandit
Mini P.E.K.K.A Knight Tesla Goblin Giant
Knight Minions Mini P.E.K.K.A Bandit
Tesla Guards Goblin Giant
Knight Minions Tesla Mini P.E.K.K.A Guards
Arrows Guards Goblin Giant
Mini P.E.K.K.A Knight Tesla Guards Goblin Giant Bandit
Tesla
Tesla Guards Knight Minions Mini P.E.K.K.A Goblin Giant
Arrows Minions Tesla Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Bandit
Arrows Bandit
Arrows Goblin Giant Bandit
Arrows Knight Guards
Arrows
Arrows Minions Goblin Giant
Arrows
Arrows
Arrows Bandit
Minions Mini P.E.K.K.A Guards
Arrows Knight Bandit
Arrows
Knight Bandit
Arrows Minions Bandit
Arrows
Arrows Bandit
Arrows Bandit
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit
Arrows
Minions
Arrows
Arrows
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Minions Guards
Mini P.E.K.K.A
Arrows Bandit
Arrows
Arrows
Minions Guards Bandit
Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Minions Guards
Goblin Giant Bandit

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