My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs
Giant Snowball
Minions Hog Rider Royal Hogs
Zap
Minions Royal Hogs
Barbarian Barrel
Knight Goblin Cage Valkyrie Royal Hogs
The Log
Mini P.E.K.K.A Goblin Cage Hog Rider Royal Hogs
Earthquake
Goblin Cage Hog Rider Royal Hogs
Arrows
Minions Royal Hogs
Royal Delivery
Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie Hog Rider Royal Hogs
Fireball
Minions Goblin Cage Hog Rider Royal Hogs
Poison
Minions Goblin Cage Royal Hogs
Lightning
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Mini P.E.K.K.A

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Royal Hogs Knight Mini P.E.K.K.A
Knight
Minions Hog Rider Arrows Royal Hogs
Minions
Knight Hog Rider Mini P.E.K.K.A Goblin Cage Valkyrie Royal Hogs
Mini P.E.K.K.A
Arrows Minions Valkyrie Hog Rider Royal Hogs
Goblin Cage
Minions Hog Rider Royal Hogs
Valkyrie
Hog Rider Minions Mini P.E.K.K.A Royal Hogs
Hog Rider
Arrows Knight Minions Valkyrie Mini P.E.K.K.A Goblin Cage
Royal Hogs
Arrows Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie

Defense Synergies 2 7

Arrows
Knight Mini P.E.K.K.A Valkyrie
Knight
Minions Arrows Mini P.E.K.K.A Goblin Cage
Minions
Knight Valkyrie Goblin Cage
Mini P.E.K.K.A
Arrows Knight Valkyrie
Goblin Cage
Knight Minions
Valkyrie
Minions Arrows Mini P.E.K.K.A
Hog Rider
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Knight Minions Valkyrie
Mini P.E.K.K.A Goblin Cage Knight Minions Valkyrie
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Minions Valkyrie
Minions Arrows Goblin Cage
Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Minions Goblin Cage
Knight Mini P.E.K.K.A Valkyrie
Minions Valkyrie Arrows Knight
Arrows Minions
Mini P.E.K.K.A Goblin Cage Knight Minions Valkyrie
Valkyrie Arrows Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage
Arrows Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Knight Minions
Arrows Goblin Cage Valkyrie Knight Minions
Mini P.E.K.K.A Goblin Cage
Valkyrie Arrows Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblin Cage
Arrows Knight Mini P.E.K.K.A Valkyrie
Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Knight Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Minions
Mini P.E.K.K.A Knight Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Knight Minions Mini P.E.K.K.A Valkyrie
Goblin Cage
Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Valkyrie
Knight Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Minions Valkyrie Mini P.E.K.K.A Goblin Cage
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Minions
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions
Arrows
Arrows
Knight Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Minions

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