My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Mortar
Barbarian Barrel
Firecracker Mortar
The Log
Firecracker Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Hog Rider Bowler
Fireball
Minions Firecracker Mortar Hog Rider Bowler
Poison
Minions Firecracker Mortar
Lightning
Mortar Bowler
Rocket
Mortar Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Firecracker Mortar Hog Rider Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Firecracker

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Bowler Mega Knight
Minions
Hog Rider Mega Knight Firecracker Mortar Bowler
Firecracker
Hog Rider Minions Mortar Bowler Mega Knight
Mortar
Arrows Minions Firecracker Hog Rider The Log
Hog Rider
Arrows Minions Firecracker The Log Mortar Bowler Mega Knight
Bowler
Arrows Minions Firecracker Hog Rider The Log
The Log
Hog Rider Mortar Bowler Mega Knight
Mega Knight
Minions Arrows Firecracker Hog Rider The Log

Defense Synergies 3 11

Arrows
Mega Knight Mortar Bowler
Minions
Firecracker Mortar Bowler The Log Mega Knight
Firecracker
The Log Minions Mortar Mega Knight
Mortar
Arrows Minions Firecracker The Log
Hog Rider
Bowler
The Log Arrows Minions
The Log
Firecracker Bowler Minions Mortar Mega Knight
Mega Knight
Arrows Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker Mortar The Log
Minions Firecracker Mortar The Log Mega Knight
Mortar Bowler Mega Knight Minions
Minions Firecracker Mortar Bowler Mega Knight
Arrows Firecracker Bowler The Log Mega Knight
Arrows Bowler The Log Minions Firecracker Mega Knight
Minions Arrows Firecracker Mortar
Bowler Arrows The Log Mega Knight
Minions Mortar
Firecracker Bowler Mega Knight
Minions Arrows Firecracker Bowler The Log Mega Knight
Arrows Minions Firecracker
Mortar Bowler Mega Knight Minions The Log
Bowler Mega Knight Arrows Minions Firecracker Mortar The Log
Mortar Mega Knight
Mortar Bowler The Log Mega Knight
Mega Knight Arrows Minions Firecracker Mortar Bowler
Arrows Mortar Mega Knight Minions Firecracker Bowler The Log
Arrows Mortar The Log Minions Firecracker Bowler Mega Knight
Mortar
Bowler Mega Knight Arrows Minions Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Arrows Firecracker Mortar Bowler The Log Mega Knight
Mega Knight Minions Bowler The Log
Bowler Mega Knight The Log
Bowler Mega Knight
Arrows Firecracker Minions
Minions Bowler
Mega Knight
Mega Knight Minions Firecracker Mortar The Log
Mega Knight Minions Bowler
Mega Knight Arrows Bowler The Log
Bowler Mega Knight
Firecracker Bowler Mega Knight
Minions Firecracker Mortar Bowler The Log
Arrows Minions Bowler Mega Knight Firecracker The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Bowler The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Mortar Bowler The Log Mega Knight
Arrows Firecracker Minions
Arrows Firecracker Mortar Bowler The Log
Arrows The Log Firecracker Bowler
Arrows The Log Firecracker Mortar
Minions Bowler
Firecracker Arrows Mortar Bowler The Log
Arrows Firecracker
Firecracker Mortar Bowler The Log
Arrows Minions Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar Bowler The Log
Arrows Firecracker Mortar Bowler The Log Mega Knight
Arrows Mortar
Minions
Arrows Firecracker Mortar Bowler The Log Mega Knight
Arrows Firecracker Mortar Bowler The Log Mega Knight
Minions Bowler The Log Mega Knight
Arrows
Bowler The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar Bowler Mega Knight
Arrows Firecracker Mortar The Log Bowler
Arrows Mortar Bowler The Log Mega Knight
Arrows Firecracker Mortar The Log
Arrows Firecracker
Minions Firecracker
Bowler
Arrows Mortar The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Bowler The Log
Minions
Arrows Firecracker
Arrows The Log
Firecracker Bowler Mega Knight
Arrows The Log Firecracker Mortar Bowler
Arrows
Firecracker Mega Knight
Minions Firecracker Bowler The Log
Firecracker
Firecracker Mortar Bowler The Log Mega Knight
Firecracker Mortar Bowler Mega Knight

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