My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army
Giant Snowball
Minions Musketeer Wall Breakers Skeleton Army Baby Dragon
Zap
Minions Wall Breakers Skeleton Army
Barbarian Barrel
Musketeer Wall Breakers Skeleton Army
The Log
Musketeer Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Wall Breakers Skeleton Army
Royal Delivery
Minions Musketeer Wall Breakers Skeleton Army Baby Dragon Mother Witch
Fireball
Minions Musketeer Wall Breakers Skeleton Army Baby Dragon Mother Witch
Poison
Minions Musketeer Skeleton Army Mother Witch
Lightning
Musketeer Baby Dragon Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Skeleton Army Musketeer Baby Dragon Mother Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Minions Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Mother Witch
Minions
Wall Breakers Baby Dragon
Musketeer
Baby Dragon
Wall Breakers
Arrows Minions Baby Dragon
Skeleton Army
Baby Dragon
Minions Musketeer Wall Breakers Electro Giant
Electro Giant
Baby Dragon Mother Witch
Mother Witch
Arrows Electro Giant

Defense Synergies 0 6

Arrows
Mother Witch
Minions
Musketeer Baby Dragon
Musketeer
Minions Skeleton Army Baby Dragon
Wall Breakers
Skeleton Army
Musketeer
Baby Dragon
Minions Musketeer Mother Witch
Electro Giant
Mother Witch
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Baby Dragon
Skeleton Army Minions Musketeer
Skeleton Army Minions Musketeer
Skeleton Army Minions Musketeer
Arrows Skeleton Army
Arrows Skeleton Army Minions Musketeer Baby Dragon Mother Witch
Minions Musketeer Arrows Baby Dragon
Arrows Musketeer Baby Dragon Electro Giant
Minions Musketeer Skeleton Army
Skeleton Army Musketeer
Minions Skeleton Army Mother Witch Arrows Musketeer Baby Dragon Electro Giant
Arrows Minions Musketeer Baby Dragon
Skeleton Army Minions Musketeer
Skeleton Army Arrows Minions Baby Dragon
Skeleton Army
Skeleton Army Electro Giant
Arrows Minions Musketeer Skeleton Army
Arrows Minions Musketeer Skeleton Army Baby Dragon
Arrows Baby Dragon Minions Musketeer Mother Witch
Musketeer
Skeleton Army Arrows Minions Musketeer Baby Dragon Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant
Arrows Musketeer Baby Dragon
Skeleton Army Minions Musketeer
Skeleton Army Musketeer
Musketeer Skeleton Army
Arrows Electro Giant Mother Witch Minions Musketeer Baby Dragon
Skeleton Army Minions Musketeer
Skeleton Army
Minions Skeleton Army Baby Dragon
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Arrows Electro Giant
Skeleton Army
Musketeer Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Minions Musketeer Baby Dragon
Arrows Minions Musketeer Baby Dragon Electro Giant Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer
Arrows Baby Dragon
Arrows Electro Giant Mother Witch Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Minions Musketeer
Arrows Musketeer
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon
Arrows Minions Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Minions
Arrows Musketeer Baby Dragon
Arrows Baby Dragon Electro Giant Mother Witch
Minions Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Electro Giant Mother Witch Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Electro Giant Mother Witch
Minions Musketeer Electro Giant
Arrows Musketeer
Arrows
Arrows
Minions Musketeer Skeleton Army
Arrows Musketeer Baby Dragon
Arrows
Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Electro Giant
Musketeer
Electro Giant Minions Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Electro Giant

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