My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Guards Bandit
Giant Snowball
Minions Wall Breakers Guards Witch
Zap
Minions Wall Breakers Guards Witch Bandit
Barbarian Barrel
Valkyrie Wall Breakers Guards Witch Bandit
The Log
Wall Breakers Guards Witch Bandit
Earthquake
Guards Witch
Arrows
Minions Wall Breakers Guards Witch
Royal Delivery
Minions Valkyrie Wall Breakers Guards Witch Bandit
Fireball
Minions Wall Breakers Witch Bandit
Poison
Minions Guards Witch
Lightning
Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Minions Guards Bandit Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Bandit
Minions
Valkyrie Wall Breakers Bandit
Valkyrie
Wall Breakers Minions Witch Bandit
Wall Breakers
Valkyrie Arrows Minions The Log
Guards
The Log Bandit
Witch
Valkyrie Bandit
The Log
Wall Breakers Guards Bandit
Bandit
Arrows Minions Valkyrie Guards Witch The Log

Defense Synergies 1 12

Arrows
Valkyrie Bandit
Minions
Valkyrie The Log Bandit
Valkyrie
Minions Arrows Witch The Log Bandit
Wall Breakers
Guards
Witch The Log
Witch
Valkyrie Guards The Log Bandit
The Log
Minions Valkyrie Guards Witch Bandit
Bandit
Arrows Minions Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie The Log
Minions Valkyrie Witch The Log Bandit
Witch Minions Valkyrie Bandit
Witch Minions Valkyrie Guards Bandit
Arrows Valkyrie The Log
Arrows The Log Minions Valkyrie Guards Bandit
Minions Arrows Witch
Arrows Valkyrie The Log Bandit
Witch Minions
Guards Valkyrie Bandit
Minions Valkyrie Guards Witch Arrows The Log Bandit
Arrows Minions Witch
Minions Valkyrie Guards Witch The Log Bandit
Valkyrie Arrows Minions Guards Witch The Log
Bandit
The Log Bandit
Arrows Minions Valkyrie Witch
Arrows Valkyrie Minions Guards Witch The Log Bandit
Arrows Valkyrie Witch The Log Minions Guards Bandit
Valkyrie Arrows Minions Guards Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch Bandit
Bandit Arrows Valkyrie The Log
Guards Bandit Minions Valkyrie Witch The Log
Valkyrie Guards The Log Bandit
Valkyrie Guards Witch Bandit
Arrows Minions Witch
Guards Minions Valkyrie Witch Bandit
Valkyrie
Minions Valkyrie Witch The Log Bandit
Witch Guards
Minions Valkyrie Guards Witch
Arrows Valkyrie Guards The Log
Valkyrie Guards Witch Bandit
Valkyrie Witch
Guards Witch Minions Valkyrie The Log
Arrows Minions Valkyrie Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Valkyrie Guards The Log
Arrows Valkyrie The Log
Arrows Minions Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log Bandit
Minions Guards
Arrows Valkyrie The Log Bandit
Arrows
The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows Witch The Log Bandit
Arrows The Log Bandit
Arrows
Minions
Arrows The Log Bandit
Arrows Valkyrie Witch The Log
Minions The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Bandit
Arrows Witch The Log Bandit
Arrows The Log Bandit
Arrows Witch
Minions Guards Witch
Arrows The Log Bandit
Arrows
Arrows The Log
Minions Guards Witch Bandit
Arrows Witch
Arrows The Log
Valkyrie
Arrows The Log
Arrows
Minions Guards Witch The Log
Witch
Witch The Log Bandit

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