My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Minions Hog Rider Skeleton Army Inferno Dragon
Zap
Minions Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Giant Skeleton
The Log
Firecracker Hog Rider Skeleton Army Giant Skeleton
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Skeleton Army Giant Skeleton Inferno Dragon
Fireball
Minions Firecracker Hog Rider Skeleton Army Inferno Dragon
Poison
Minions Firecracker Skeleton Army
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Skeleton Army Valkyrie Hog Rider Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Minions
Hog Rider Firecracker Valkyrie Giant Skeleton Inferno Dragon
Firecracker
Hog Rider Minions Valkyrie Giant Skeleton Inferno Dragon
Valkyrie
Hog Rider Minions Firecracker Giant Skeleton
Hog Rider
Arrows Minions Firecracker Valkyrie Giant Skeleton
Skeleton Army
Giant Skeleton
Arrows Minions Firecracker Valkyrie Hog Rider
Inferno Dragon
Minions Firecracker

Defense Synergies 2 8

Arrows
Valkyrie Giant Skeleton
Minions
Valkyrie Firecracker Giant Skeleton
Firecracker
Valkyrie Minions Skeleton Army Giant Skeleton
Valkyrie
Minions Firecracker Arrows
Hog Rider
Skeleton Army
Firecracker Giant Skeleton Inferno Dragon
Giant Skeleton
Arrows Minions Firecracker Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Skeleton Army Inferno Dragon Minions Firecracker Valkyrie
Skeleton Army Minions Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Minions Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Minions Firecracker Valkyrie
Minions Inferno Dragon Arrows Firecracker
Arrows Valkyrie Giant Skeleton
Inferno Dragon Minions Skeleton Army
Skeleton Army Firecracker Valkyrie Giant Skeleton
Minions Valkyrie Skeleton Army Arrows Firecracker Giant Skeleton
Arrows Minions Inferno Dragon Firecracker
Skeleton Army Minions Valkyrie Giant Skeleton
Valkyrie Skeleton Army Arrows Minions Firecracker
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Arrows Minions Firecracker Valkyrie Skeleton Army
Arrows Minions Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Minions Firecracker Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Arrows Minions Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Arrows Firecracker Valkyrie Inferno Dragon
Skeleton Army Giant Skeleton Minions Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Arrows Firecracker Minions
Skeleton Army Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Minions Firecracker Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Minions Firecracker Valkyrie Giant Skeleton Inferno Dragon
Arrows Minions Valkyrie Firecracker Giant Skeleton Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker Valkyrie
Minions Giant Skeleton
Arrows
Arrows
Arrows Firecracker Valkyrie
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Minions Skeleton Army
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Minions Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Inferno Dragon
Firecracker

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