My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Fisherman
Giant Snowball
Minions Miner Fisherman
Zap
Minions Inferno Tower Fisherman
Barbarian Barrel
Valkyrie Inferno Tower
The Log
Fisherman
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Valkyrie Miner Fisherman
Fireball
Minions Inferno Tower Fisherman
Poison
Minions Inferno Tower Fisherman
Lightning
Valkyrie Inferno Tower Fisherman
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Fisherman Valkyrie Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Miner Mega Knight
Minions
Miner Mega Knight Valkyrie Fisherman
Valkyrie
Minions Fisherman
Inferno Tower
The Log
Miner Fisherman Mega Knight
Miner
Minions Arrows The Log Mega Knight
Fisherman
Minions Valkyrie The Log Mega Knight
Mega Knight
Minions Arrows The Log Miner Fisherman

Defense Synergies 3 16

Arrows
Mega Knight Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower The Log Fisherman Mega Knight
Valkyrie
Minions Arrows Inferno Tower The Log Fisherman
Inferno Tower
The Log Arrows Minions Valkyrie Fisherman Mega Knight
The Log
Inferno Tower Minions Valkyrie Miner Fisherman Mega Knight
Miner
The Log Mega Knight
Fisherman
Minions Valkyrie Inferno Tower The Log Mega Knight
Mega Knight
Arrows Minions Inferno Tower The Log Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Inferno Tower The Log
Inferno Tower Minions Valkyrie The Log Fisherman Mega Knight
Inferno Tower Fisherman Mega Knight Minions Valkyrie
Inferno Tower Minions Valkyrie Fisherman Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Minions Valkyrie Mega Knight
Minions Inferno Tower Arrows
Arrows Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower Minions Fisherman
Valkyrie Inferno Tower Miner Fisherman Mega Knight
Minions Valkyrie Arrows The Log Fisherman Mega Knight
Arrows Minions Inferno Tower
Inferno Tower Mega Knight Minions Valkyrie The Log
Valkyrie Mega Knight Arrows Minions The Log
Inferno Tower Mega Knight
Inferno Tower The Log Fisherman Mega Knight
Mega Knight Arrows Minions Valkyrie Inferno Tower Fisherman
Arrows Valkyrie Mega Knight Minions The Log Fisherman
Arrows Valkyrie The Log Minions Fisherman Mega Knight
Inferno Tower Fisherman
Valkyrie Mega Knight Arrows Minions The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Fisherman
Arrows Valkyrie The Log Miner Fisherman Mega Knight
Mega Knight Minions Valkyrie Inferno Tower The Log Fisherman
Valkyrie Mega Knight Inferno Tower The Log Fisherman
Inferno Tower Valkyrie Fisherman Mega Knight
Arrows Minions
Minions Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Fisherman
Mega Knight Minions Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Minions Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie The Log
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight
Inferno Tower Minions Valkyrie The Log Fisherman
Arrows Minions Valkyrie Mega Knight Inferno Tower The Log
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Miner Fisherman
Arrows The Log Miner
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log Miner Fisherman
Minions Fisherman
Miner Arrows Valkyrie The Log Fisherman
Arrows
The Log Miner Fisherman
Arrows Minions Fisherman
Arrows The Log Fisherman
Arrows The Log
Arrows The Log Mega Knight
Arrows
Minions Fisherman
Arrows The Log Fisherman Mega Knight
Arrows Valkyrie The Log Miner Mega Knight
Minions The Log Mega Knight
Arrows
The Log Fisherman
Arrows The Log
Arrows The Log Valkyrie Mega Knight
Fisherman
Arrows The Log Miner Fisherman
Arrows The Log Miner Fisherman Mega Knight
Miner Arrows The Log Fisherman
Arrows
Minions
Arrows The Log Miner Mega Knight
Arrows
Mega Knight
Arrows The Log
Minions
Arrows
Arrows The Log
Miner Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Minions The Log
The Log Miner Mega Knight
Mega Knight

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