My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Balloon Lumberjack Night Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Balloon Night Witch Ram Rider
Giant Snowball
Minions Balloon Lumberjack Night Witch Ram Rider
Zap
Minions Firecracker Balloon Night Witch Ram Rider
Barbarian Barrel
Firecracker Lumberjack Night Witch
The Log
Firecracker Goblin Demolisher Lumberjack Ram Rider
Earthquake
Firecracker
Arrows
Minions Firecracker Night Witch
Royal Delivery
Minions Firecracker Goblin Demolisher Balloon Lumberjack Night Witch Ram Rider
Fireball
Minions Firecracker Balloon Lumberjack Night Witch Ram Rider
Poison
Minions Firecracker Balloon Night Witch
Lightning
Balloon Lumberjack Night Witch Ram Rider
Rocket
Balloon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Goblin Demolisher Lumberjack Night Witch Golden Knight Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Goblin Demolisher Lumberjack

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Balloon Lumberjack Ram Rider
Firecracker
Minions Balloon Lumberjack Ram Rider
Goblin Demolisher
Lumberjack Ram Rider
Balloon
Lumberjack Minions Firecracker Golden Knight
Lumberjack
Balloon Minions Firecracker Goblin Demolisher Night Witch Ram Rider
Night Witch
Lumberjack
Ram Rider
Minions Firecracker Goblin Demolisher Lumberjack Golden Knight
Golden Knight
Balloon Ram Rider

Defense Synergies 0 9

Minions
Firecracker Lumberjack Ram Rider Golden Knight
Firecracker
Minions Lumberjack Night Witch Golden Knight
Goblin Demolisher
Lumberjack
Balloon
Lumberjack
Minions Firecracker Goblin Demolisher Ram Rider
Night Witch
Firecracker
Ram Rider
Minions Lumberjack
Golden Knight
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Goblin Demolisher Ram Rider Golden Knight
Lumberjack Minions Firecracker Night Witch Ram Rider
Lumberjack Ram Rider Minions Night Witch
Lumberjack Night Witch Minions Firecracker Ram Rider
Firecracker Goblin Demolisher Lumberjack
Minions Firecracker Goblin Demolisher Lumberjack Night Witch
Minions Ram Rider Firecracker Night Witch
Ram Rider Golden Knight
Minions Lumberjack Night Witch
Firecracker Lumberjack Night Witch
Minions Firecracker Goblin Demolisher Lumberjack Night Witch Ram Rider
Minions Firecracker Night Witch Ram Rider
Lumberjack Night Witch Minions Ram Rider
Minions Firecracker Goblin Demolisher Lumberjack Night Witch Golden Knight
Lumberjack Ram Rider
Lumberjack Ram Rider
Minions Firecracker Lumberjack Night Witch
Minions Firecracker Goblin Demolisher Lumberjack Night Witch Ram Rider Golden Knight
Minions Firecracker Goblin Demolisher Lumberjack Ram Rider
Lumberjack Ram Rider
Goblin Demolisher Minions Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Lumberjack
Lumberjack Minions Ram Rider Golden Knight
Lumberjack Night Witch Ram Rider
Lumberjack Night Witch Ram Rider
Firecracker Minions Goblin Demolisher Ram Rider
Minions Lumberjack Night Witch Ram Rider
Lumberjack
Minions Firecracker
Minions Lumberjack Golden Knight
Lumberjack Night Witch Ram Rider Golden Knight
Firecracker Goblin Demolisher
Minions Firecracker Lumberjack Night Witch Golden Knight
Minions Firecracker Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Ram Rider Golden Knight
Firecracker
Firecracker Goblin Demolisher
Firecracker Minions Ram Rider
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Ram Rider
Firecracker Ram Rider Golden Knight
Minions Lumberjack Night Witch
Firecracker Ram Rider Golden Knight
Firecracker
Firecracker Golden Knight
Minions Firecracker
Firecracker
Firecracker Goblin Demolisher Golden Knight
Firecracker Goblin Demolisher
Minions Night Witch
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Golden Knight
Minions Night Witch
Firecracker Goblin Demolisher
Firecracker Ram Rider Golden Knight
Ram Rider Golden Knight
Firecracker Golden Knight
Firecracker Night Witch
Minions Firecracker
Night Witch
Night Witch
Firecracker
Firecracker
Minions Night Witch
Firecracker Ram Rider
Firecracker Lumberjack
Firecracker
Firecracker
Minions Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker

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