My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant Goblin Barrel
Giant Snowball
Minions Barbarians Dart Goblin Hog Rider Goblin Barrel
Zap
Minions Dart Goblin Goblin Barrel
Barbarian Barrel
Barbarians Dart Goblin Wizard Goblin Barrel
The Log
Barbarians Dart Goblin Hog Rider Goblin Barrel
Earthquake
Barbarians Hog Rider Goblin Barrel
Arrows
Minions Dart Goblin Goblin Barrel
Royal Delivery
Minions Barbarians Dart Goblin Hog Rider Wizard Goblin Barrel
Fireball
Minions Barbarians Dart Goblin Hog Rider Wizard Goblin Barrel
Poison
Minions Barbarians Dart Goblin Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Goblin Barrel Fireball Hog Rider Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Dart Goblin Goblin Barrel Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant
Barbarians
Hog Rider
Dart Goblin
Goblin Barrel Hog Rider Giant
Fireball
Hog Rider Giant
Hog Rider
Minions Fireball Barbarians Dart Goblin Giant Wizard Goblin Barrel
Giant
Minions Goblin Barrel Dart Goblin Fireball Hog Rider Wizard
Wizard
Hog Rider Giant
Goblin Barrel
Dart Goblin Giant Hog Rider

Defense Synergies 0 1

Minions
Dart Goblin
Barbarians
Dart Goblin
Minions
Fireball
Hog Rider
Giant
Wizard
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Fireball Wizard
Barbarians Minions Dart Goblin
Barbarians Minions Dart Goblin
Barbarians Minions Dart Goblin
Barbarians Fireball
Fireball Minions Dart Goblin
Minions Dart Goblin Fireball Wizard
Barbarians Dart Goblin Fireball
Barbarians Minions
Barbarians Dart Goblin
Minions Barbarians Dart Goblin Fireball Wizard
Minions Dart Goblin Fireball Wizard
Barbarians Minions Fireball Wizard
Fireball Wizard Minions Barbarians Dart Goblin
Barbarians
Barbarians Fireball
Barbarians Wizard Minions Fireball
Fireball Minions Barbarians Dart Goblin Wizard
Wizard Minions Barbarians Dart Goblin Fireball
Barbarians Dart Goblin
Wizard Minions Barbarians Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Wizard
Barbarians Minions
Barbarians Fireball
Barbarians
Fireball Wizard Minions Dart Goblin
Minions Barbarians Dart Goblin Fireball
Barbarians
Minions Barbarians Fireball
Barbarians Dart Goblin
Minions Barbarians Dart Goblin
Barbarians Fireball
Barbarians Fireball Wizard
Wizard Barbarians Dart Goblin Fireball
Barbarians Minions Dart Goblin Fireball
Minions Barbarians Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Barbarians Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Minions Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Minions Fireball
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Minions
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Dart Goblin Fireball Wizard
Minions Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

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