My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Balloon
Giant Snowball
Minions Barbarians Witch Balloon
Zap
Minions Witch Balloon
Barbarian Barrel
Barbarians Elixir Golem Wizard Witch
The Log
Barbarians Elixir Golem Witch
Earthquake
Barbarians Elixir Golem Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Elixir Golem Wizard Witch Balloon
Fireball
Minions Barbarians Elixir Golem Wizard Witch Balloon
Poison
Minions Barbarians Elixir Golem Wizard Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Elixir Golem Fireball Barbarians Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Elixir Golem Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Elixir Golem Balloon
Barbarians
Balloon
Elixir Golem
Rage Minions Fireball Wizard Witch Balloon
Fireball
Elixir Golem
Wizard
Elixir Golem Rage Balloon
Rage
Minions Elixir Golem Witch Balloon Wizard
Witch
Rage Elixir Golem
Balloon
Rage Minions Barbarians Elixir Golem Wizard

Defense Synergies 0 0

Minions
Barbarians
Elixir Golem
Fireball
Wizard
Rage
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Minions Witch
Barbarians Witch Minions
Barbarians Witch Minions
Barbarians Fireball
Fireball Minions
Minions Fireball Wizard Witch
Barbarians Fireball
Barbarians Witch Minions
Barbarians
Minions Barbarians Witch Fireball Wizard
Minions Fireball Wizard Witch
Barbarians Minions Fireball Wizard Witch
Fireball Wizard Minions Barbarians Witch
Barbarians
Barbarians Fireball
Barbarians Wizard Minions Fireball Witch
Fireball Minions Barbarians Wizard Witch
Wizard Witch Minions Barbarians Fireball
Barbarians
Wizard Minions Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Witch
Fireball Wizard
Barbarians Minions Witch
Barbarians Fireball
Barbarians Witch
Fireball Wizard Minions Witch
Minions Barbarians Fireball Witch
Barbarians
Minions Barbarians Fireball Witch
Witch Barbarians
Minions Barbarians Witch
Barbarians Fireball
Barbarians Fireball Wizard Witch
Wizard Barbarians Fireball Witch
Barbarians Witch Minions Fireball
Minions Barbarians Fireball Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard Witch
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball Wizard

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