My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army Sparky
Giant Snowball
Minions Barbarians Skeleton Army Witch
Zap
Minions Skeleton Army Witch Sparky
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch Sparky
The Log
Barbarians Skeleton Army Witch Sparky
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Minions Barbarians Wizard Skeleton Army Witch Sparky
Fireball
Minions Barbarians Wizard Skeleton Army Witch Sparky
Poison
Minions Barbarians Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Barbarians Giant Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Skeleton Army Fireball Barbarians

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Sparky
Barbarians
Fireball
Giant Sparky
Giant
Minions Sparky Fireball Wizard Witch
Wizard
Giant Sparky
Skeleton Army
Sparky
Witch
Giant
Sparky
Giant Minions Fireball Wizard Skeleton Army

Defense Synergies 0 3

Minions
Barbarians
Skeleton Army
Fireball
Giant
Wizard
Skeleton Army
Skeleton Army
Barbarians Wizard Sparky
Witch
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Sparky
Barbarians Skeleton Army Sparky Minions Witch
Barbarians Skeleton Army Witch Sparky Minions
Barbarians Skeleton Army Witch Sparky Minions
Barbarians Fireball Skeleton Army Sparky
Fireball Skeleton Army Minions
Minions Fireball Wizard Witch
Barbarians Fireball Sparky
Barbarians Witch Sparky Minions Skeleton Army
Skeleton Army Barbarians Sparky
Minions Barbarians Skeleton Army Witch Fireball Wizard
Minions Fireball Wizard Witch
Barbarians Skeleton Army Sparky Minions Fireball Wizard Witch
Fireball Wizard Skeleton Army Sparky Minions Barbarians Witch
Barbarians Skeleton Army Sparky
Barbarians Skeleton Army Fireball Sparky
Barbarians Wizard Sparky Minions Fireball Skeleton Army Witch
Fireball Minions Barbarians Wizard Skeleton Army Witch
Wizard Witch Minions Barbarians Fireball
Barbarians Sparky
Wizard Skeleton Army Minions Barbarians Fireball Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Witch Sparky
Fireball Wizard
Barbarians Skeleton Army Minions Witch Sparky
Skeleton Army Barbarians Fireball Sparky
Barbarians Skeleton Army Witch Sparky
Fireball Wizard Minions Witch
Skeleton Army Sparky Minions Barbarians Fireball Witch
Barbarians Skeleton Army Sparky
Minions Barbarians Fireball Skeleton Army Witch Sparky
Witch Barbarians Skeleton Army Sparky
Minions Barbarians Witch Sparky
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Fireball Wizard Witch Sparky
Wizard Barbarians Fireball Skeleton Army Witch Sparky
Barbarians Skeleton Army Witch Sparky Minions Fireball
Minions Barbarians Fireball Wizard Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Minions Witch
Wizard Witch Sparky
Fireball Wizard
Fireball Wizard
Minions Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball Wizard Witch Sparky
Fireball Wizard Sparky
Fireball Sparky
Minions Sparky
Fireball Wizard Sparky
Fireball Wizard Witch
Minions Fireball Sparky
Fireball Wizard
Sparky
Barbarians Fireball
Fireball Wizard Witch Sparky
Witch
Fireball Wizard Witch Sparky
Fireball Wizard Witch Sparky
Fireball Sparky
Fireball Wizard Witch Sparky
Minions Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Minions Barbarians Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Minions Fireball Witch Sparky
Fireball Witch
Fireball Witch Sparky
Sparky
Fireball Wizard Sparky

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