My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Inferno Dragon
Giant Snowball
Minions Barbarians Inferno Dragon
Zap
Minions Firecracker Dark Prince Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Dark Prince
The Log
Firecracker Barbarians Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker Barbarians
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Mini P.E.K.K.A Dark Prince Inferno Dragon
Fireball
Minions Firecracker Barbarians Inferno Dragon
Poison
Minions Firecracker Barbarians
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Firecracker Mini P.E.K.K.A Dark Prince Inferno Dragon
Firecracker
Minions Mini P.E.K.K.A Dark Prince Inferno Dragon Mega Knight
Barbarians
Fireball
Dark Prince Mega Knight
Mini P.E.K.K.A
Minions Firecracker Dark Prince Mega Knight
Dark Prince
Minions Firecracker Fireball Mini P.E.K.K.A
Inferno Dragon
Mega Knight Minions Firecracker
Mega Knight
Minions Inferno Dragon Firecracker Fireball Mini P.E.K.K.A

Defense Synergies 0 10

Minions
Firecracker Dark Prince Mega Knight
Firecracker
Minions Mini P.E.K.K.A Dark Prince Mega Knight
Barbarians
Fireball
Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Firecracker Fireball
Dark Prince
Minions Firecracker Fireball
Inferno Dragon
Mega Knight
Mega Knight
Minions Firecracker Fireball Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Firecracker Dark Prince Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Minions Dark Prince Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Firecracker Dark Prince Mega Knight
Firecracker Barbarians Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Fireball Minions Firecracker Dark Prince Mega Knight
Minions Inferno Dragon Firecracker Fireball
Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon Minions
Firecracker Barbarians Mini P.E.K.K.A Dark Prince Mega Knight
Minions Barbarians Firecracker Fireball Dark Prince Mega Knight
Minions Inferno Dragon Firecracker Fireball
Barbarians Mini P.E.K.K.A Mega Knight Minions Fireball Dark Prince
Fireball Mega Knight Minions Firecracker Barbarians Mini P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Minions Firecracker Fireball Mini P.E.K.K.A Dark Prince
Fireball Mega Knight Minions Firecracker Barbarians Dark Prince
Minions Firecracker Barbarians Fireball Dark Prince Inferno Dragon Mega Knight
Barbarians Mini P.E.K.K.A Inferno Dragon
Dark Prince Mega Knight Minions Firecracker Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Fireball Dark Prince
Fireball Firecracker Mini P.E.K.K.A Inferno Dragon Mega Knight
Barbarians Mega Knight Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Dark Prince Inferno Dragon Mega Knight
Firecracker Fireball Minions
Mini P.E.K.K.A Dark Prince Minions Barbarians Fireball
Mini P.E.K.K.A Mega Knight Barbarians Dark Prince Inferno Dragon
Mega Knight Minions Firecracker Barbarians Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Mega Knight Minions Barbarians Mini P.E.K.K.A Dark Prince
Mega Knight Barbarians Fireball Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Mega Knight Fireball
Firecracker Barbarians Fireball Mega Knight
Barbarians Minions Firecracker Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon
Minions Mega Knight Firecracker Barbarians Fireball Mini P.E.K.K.A Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball Minions
Firecracker
Fireball Firecracker
Fireball Firecracker
Minions Fireball Mini P.E.K.K.A
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Minions Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Barbarians Fireball
Firecracker Fireball Dark Prince Mega Knight
Inferno Dragon
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Minions Barbarians Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight

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