My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Elixir Golem Prince
Giant Snowball
Minions Barbarians Minion Horde Mega Minion
Zap
Minions Minion Horde Prince
Barbarian Barrel
Barbarians Elixir Golem
The Log
Barbarians Elixir Golem Mini P.E.K.K.A Prince
Earthquake
Barbarians Elixir Golem
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Mega Minion Elixir Golem Mini P.E.K.K.A Prince
Fireball
Minions Barbarians Minion Horde Mega Minion Elixir Golem
Poison
Minions Barbarians Minion Horde Mega Minion Elixir Golem
Lightning
Mega Minion Mini P.E.K.K.A Prince Monk
Rocket
Barbarians Minion Horde Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Elixir Golem Mini P.E.K.K.A Barbarians Minion Horde Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Elixir Golem Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elixir Golem Mini P.E.K.K.A Prince
Barbarians
Minion Horde
Prince
Mega Minion
Elixir Golem
Elixir Golem
Minions Mega Minion Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Minions Elixir Golem
Prince
Minions Minion Horde
Monk
Elixir Golem

Defense Synergies 0 2

Minions
Prince
Barbarians
Minion Horde
Minion Horde
Barbarians
Mega Minion
Elixir Golem
Mini P.E.K.K.A
Prince
Minions
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Mega Minion
Barbarians Minion Horde Mini P.E.K.K.A Minions Mega Minion Prince Monk
Barbarians Minion Horde Mini P.E.K.K.A Prince Minions Mega Minion
Barbarians Minion Horde Mini P.E.K.K.A Prince Minions Mega Minion Monk
Barbarians Mini P.E.K.K.A Prince Monk
Minions Mega Minion
Minions Minion Horde Mega Minion
Barbarians Monk
Barbarians Minion Horde Mini P.E.K.K.A Minions Prince
Barbarians Minion Horde Mini P.E.K.K.A Prince
Minions Barbarians Minion Horde Mega Minion
Minions Minion Horde Mega Minion
Barbarians Minion Horde Mini P.E.K.K.A Prince Minions
Minions Barbarians Minion Horde Mega Minion Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Minion Horde Prince
Barbarians Minion Horde Monk Mini P.E.K.K.A Prince
Barbarians Minion Horde Minions Mini P.E.K.K.A Prince
Minions Barbarians Minion Horde Mega Minion Prince
Minions Barbarians Mega Minion
Barbarians Mini P.E.K.K.A Prince
Minions Barbarians Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Prince
Mega Minion Mini P.E.K.K.A Prince Monk
Barbarians Minions Minion Horde Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Barbarians Minion Horde Monk
Barbarians Minion Horde Mini P.E.K.K.A Prince
Minions Minion Horde Monk
Mini P.E.K.K.A Prince Minions Barbarians Minion Horde Mega Minion
Mini P.E.K.K.A Barbarians Minion Horde Prince
Minion Horde Minions Barbarians Mega Minion Mini P.E.K.K.A Prince Monk
Barbarians Minion Horde Mega Minion
Minions Barbarians Minion Horde Mega Minion Mini P.E.K.K.A Prince
Monk Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Minion Horde
Barbarians Minion Horde
Barbarians Minions Minion Horde Mega Minion Mini P.E.K.K.A Prince Monk
Minions Barbarians Minion Horde Mega Minion Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Monk
Monk
Minion Horde
Barbarians Prince
Minion Horde
Minions Minion Horde Mega Minion Monk
Minion Horde
Monk
Minions Minion Horde Mini P.E.K.K.A Prince
Monk Minion Horde Prince
Monk
Minions Minion Horde Monk
Prince
Minion Horde
Minion Horde
Monk
Minions Minion Horde Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Prince Monk
Monk
Minions Minion Horde Prince Monk
Prince Monk
Barbarians Minion Horde Monk
Minion Horde Mega Minion
Monk
Prince Monk
Minion Horde
Minions Minion Horde Mega Minion
Minion Horde Mega Minion Mini P.E.K.K.A
Minion Horde
Minion Horde Monk
Minion Horde Prince
Monk
Minion Horde Minions Barbarians Prince
Mega Minion Monk
Minion Horde Mega Minion Mini P.E.K.K.A Prince
Monk
Minion Horde Mega Minion Prince
Minions Minion Horde
Prince Monk
Prince
Monk

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