My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minions Barbarians Minion Horde Hog Rider Skeleton Army Baby Dragon Princess
Zap
Minions Minion Horde Skeleton Army Princess
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Princess
The Log
Barbarians Hog Rider Skeleton Army Princess
Earthquake
Barbarians Hog Rider Skeleton Army
Arrows
Minions Minion Horde Skeleton Army Princess
Royal Delivery
Minions Barbarians Minion Horde Valkyrie Hog Rider Skeleton Army Baby Dragon Princess
Fireball
Minions Barbarians Minion Horde Hog Rider Skeleton Army Baby Dragon Princess
Poison
Minions Barbarians Minion Horde Skeleton Army Princess
Lightning
Valkyrie Baby Dragon
Rocket
Barbarians Minion Horde Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Valkyrie Hog Rider Baby Dragon Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Valkyrie

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Valkyrie Baby Dragon
Barbarians
Hog Rider
Minion Horde
Hog Rider
Valkyrie
Hog Rider Minions Baby Dragon
Hog Rider
Minions Valkyrie Barbarians Minion Horde Baby Dragon Princess
Skeleton Army
Baby Dragon
Minions Valkyrie Hog Rider
Princess
Hog Rider

Defense Synergies 1 6

Minions
Valkyrie Baby Dragon
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Valkyrie
Minions Baby Dragon Princess
Hog Rider
Skeleton Army
Barbarians Princess
Baby Dragon
Minions Valkyrie
Princess
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Valkyrie Baby Dragon
Barbarians Minion Horde Skeleton Army Minions Valkyrie
Barbarians Minion Horde Skeleton Army Minions Valkyrie
Barbarians Minion Horde Skeleton Army Minions Valkyrie
Barbarians Valkyrie Skeleton Army Princess
Skeleton Army Minions Valkyrie Baby Dragon
Minions Minion Horde Baby Dragon Princess
Barbarians Valkyrie Baby Dragon
Barbarians Minion Horde Minions Skeleton Army Princess
Skeleton Army Barbarians Minion Horde Valkyrie
Minions Barbarians Minion Horde Valkyrie Skeleton Army Baby Dragon Princess
Minions Minion Horde Baby Dragon Princess
Barbarians Minion Horde Skeleton Army Minions Valkyrie
Valkyrie Skeleton Army Minions Barbarians Minion Horde Baby Dragon Princess
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Minions Valkyrie Skeleton Army
Valkyrie Minions Barbarians Minion Horde Skeleton Army Baby Dragon
Valkyrie Baby Dragon Minions Barbarians Princess
Barbarians
Valkyrie Skeleton Army Minions Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army
Valkyrie Baby Dragon
Barbarians Skeleton Army Minions Minion Horde Valkyrie
Valkyrie Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Skeleton Army
Minions Minion Horde Baby Dragon Princess
Skeleton Army Minions Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army
Minion Horde Minions Barbarians Valkyrie Skeleton Army Baby Dragon
Barbarians Minion Horde Skeleton Army
Minions Barbarians Minion Horde Valkyrie
Skeleton Army Barbarians Valkyrie
Barbarians Skeleton Army Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Skeleton Army Baby Dragon Princess
Barbarians Skeleton Army Minions Minion Horde Valkyrie Baby Dragon
Minions Valkyrie Barbarians Minion Horde Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Valkyrie Baby Dragon
Baby Dragon Princess
Minion Horde Baby Dragon
Barbarians Valkyrie
Minion Horde Valkyrie Baby Dragon
Minions Minion Horde Baby Dragon Princess
Minion Horde Baby Dragon Princess
Baby Dragon Princess
Minions Minion Horde
Minion Horde Valkyrie Princess
Baby Dragon Princess
Baby Dragon Princess
Minions Minion Horde Baby Dragon Princess
Princess Baby Dragon
Minion Horde Baby Dragon Princess
Minion Horde Baby Dragon Princess
Minions Minion Horde
Baby Dragon Princess
Valkyrie Baby Dragon Princess
Minions Minion Horde Baby Dragon
Princess
Barbarians Minion Horde Baby Dragon
Valkyrie Baby Dragon Princess
Minion Horde
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon
Minion Horde Baby Dragon Princess
Minions Minion Horde
Minion Horde
Minion Horde
Minion Horde Princess
Minion Horde
Princess
Minion Horde Minions Barbarians Skeleton Army Princess
Baby Dragon Princess
Minion Horde Valkyrie Baby Dragon Princess
Baby Dragon Princess
Minion Horde
Minions Minion Horde Baby Dragon Princess
Princess
Baby Dragon Princess

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