My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Battle Ram Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Hog Rider Balloon
Giant Snowball
Minions Goblin Gang Barbarians Mega Minion Battle Ram Hog Rider Balloon
Zap
Minions Goblin Gang Battle Ram Balloon
Barbarian Barrel
Goblin Gang Barbarians Battle Ram
The Log
Goblin Gang Barbarians Battle Ram Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Mega Minion Battle Ram Hog Rider Balloon
Fireball
Minions Goblin Gang Barbarians Mega Minion Battle Ram Hog Rider Balloon
Poison
Minions Goblin Gang Barbarians Mega Minion Balloon
Lightning
Mega Minion Battle Ram Balloon
Rocket
Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Mega Minion Fireball Battle Ram Hog Rider Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Mega Minion Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Battle Ram Balloon
Goblin Gang
Hog Rider Battle Ram Balloon
Barbarians
Hog Rider Balloon
Mega Minion
Fireball Balloon
Fireball
Hog Rider Mega Minion Battle Ram
Battle Ram
Minions Goblin Gang Fireball
Hog Rider
Minions Goblin Gang Fireball Barbarians Balloon
Balloon
Minions Goblin Gang Barbarians Mega Minion Hog Rider

Defense Synergies 0 1

Minions
Goblin Gang
Barbarians
Barbarians
Goblin Gang
Mega Minion
Fireball
Battle Ram
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball
Barbarians Minions Goblin Gang Mega Minion
Goblin Gang Barbarians Minions Mega Minion
Barbarians Minions Goblin Gang Mega Minion
Barbarians Fireball
Goblin Gang Fireball Minions Mega Minion
Minions Mega Minion Goblin Gang Fireball
Barbarians Fireball
Barbarians Minions Goblin Gang
Goblin Gang Barbarians
Minions Goblin Gang Barbarians Mega Minion Fireball
Minions Mega Minion Goblin Gang Fireball
Barbarians Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarians Mega Minion
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarians Mega Minion
Minions Barbarians Mega Minion Fireball
Barbarians
Goblin Gang Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Mega Minion
Goblin Gang Barbarians Minions
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang
Fireball Minions Goblin Gang
Goblin Gang Minions Barbarians Mega Minion Fireball
Barbarians
Minions Barbarians Mega Minion Fireball
Goblin Gang Barbarians Mega Minion
Minions Barbarians Mega Minion
Barbarians Fireball
Barbarians Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Minions Mega Minion Fireball
Minions Barbarians Mega Minion Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball Minions Mega Minion
Fireball
Fireball
Minions Goblin Gang Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Minions
Mega Minion Fireball
Fireball
Minions Fireball
Fireball
Barbarians Fireball
Fireball
Mega Minion
Fireball
Fireball
Fireball
Fireball
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Minions Goblin Gang Barbarians Fireball
Fireball Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Fireball
Fireball
Mega Minion
Minions Goblin Gang Fireball
Fireball
Fireball
Fireball

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