My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Barbarians Skeleton Army Baby Dragon
Zap
Minions Inferno Tower Skeleton Army
Barbarian Barrel
Barbarians Inferno Tower Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army
Earthquake
Barbarians Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Minions Barbarians Inferno Tower Skeleton Army Baby Dragon
Poison
Minions Barbarians Inferno Tower Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Giant Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Giant Minions Baby Dragon
Giant
Minions Mini P.E.K.K.A Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Minions Mini P.E.K.K.A Giant P.E.K.K.A
P.E.K.K.A
Minions Baby Dragon

Defense Synergies 1 8

Minions
Inferno Tower Baby Dragon P.E.K.K.A
Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Baby Dragon
Giant
Inferno Tower
Skeleton Army Minions Baby Dragon
Skeleton Army
Inferno Tower Barbarians Mini P.E.K.K.A
Baby Dragon
Minions Mini P.E.K.K.A Inferno Tower P.E.K.K.A
P.E.K.K.A
Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Minions Baby Dragon
Minions Inferno Tower Baby Dragon
Barbarians Inferno Tower Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower P.E.K.K.A Minions Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Skeleton Army Baby Dragon
Minions Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Minions
Skeleton Army Minions Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Barbarians Inferno Tower Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A
Minions Barbarians Skeleton Army Baby Dragon
Baby Dragon Minions Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Skeleton Army Minions Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Barbarians Skeleton Army P.E.K.K.A Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Minions Baby Dragon
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon
Inferno Tower P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Tower
Barbarians Skeleton Army Baby Dragon
Barbarians Inferno Tower Skeleton Army Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Minions Barbarians Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Barbarians
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A
Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon
Baby Dragon
Minions Baby Dragon
Barbarians Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions
Mini P.E.K.K.A
P.E.K.K.A
Minions Barbarians Skeleton Army
Baby Dragon
Mini P.E.K.K.A Baby Dragon
Baby Dragon
P.E.K.K.A
Minions Baby Dragon
Baby Dragon
P.E.K.K.A

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