My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Barbarians Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Witch
Earthquake
Barbarians Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Witch Mother Witch
Fireball
Minions Barbarians Hog Rider Witch Mother Witch
Poison
Minions Barbarians Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Mother Witch Archer Queen
Rocket
Barbarians Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mini P.E.K.K.A Hog Rider Mother Witch Barbarians Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Mini P.E.K.K.A Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Minions Hog Rider Rage
Hog Rider
Minions Rage Barbarians Mini P.E.K.K.A Witch Mother Witch Archer Queen
Rage
Minions Hog Rider Witch Mini P.E.K.K.A Mother Witch
Witch
Rage Hog Rider
Mother Witch
Hog Rider Rage
Archer Queen
Hog Rider

Defense Synergies 0 2

Minions
Barbarians
Mini P.E.K.K.A
Witch Mother Witch
Hog Rider
Rage
Witch
Mini P.E.K.K.A
Mother Witch
Mini P.E.K.K.A
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Barbarians Mini P.E.K.K.A Minions Witch
Barbarians Mini P.E.K.K.A Witch Minions
Barbarians Mini P.E.K.K.A Witch Minions
Barbarians Mini P.E.K.K.A
Minions Mother Witch
Minions Witch
Barbarians
Barbarians Mini P.E.K.K.A Witch Minions Archer Queen
Barbarians Mini P.E.K.K.A
Minions Barbarians Witch Mother Witch
Minions Witch
Barbarians Mini P.E.K.K.A Minions Witch
Minions Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A Witch
Minions Barbarians Witch
Witch Minions Barbarians Mother Witch
Barbarians Mini P.E.K.K.A
Minions Barbarians Mini P.E.K.K.A Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Barbarians Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Witch
Mother Witch Minions Witch
Mini P.E.K.K.A Minions Barbarians Witch
Mini P.E.K.K.A Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Minions Barbarians Mini P.E.K.K.A Witch
Barbarians Archer Queen
Barbarians Mini P.E.K.K.A Witch
Barbarians Witch
Barbarians Witch Minions Mini P.E.K.K.A Archer Queen
Minions Barbarians Mini P.E.K.K.A Witch Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Mother Witch Minions Witch
Witch
Minions Mini P.E.K.K.A
Archer Queen
Minions
Witch
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Witch Mother Witch
Minions
Barbarians
Mother Witch Witch
Witch
Witch
Witch
Witch Mother Witch
Minions Witch
Mini P.E.K.K.A
Minions Barbarians Witch
Witch Archer Queen
Mini P.E.K.K.A
Archer Queen
Archer Queen
Minions Witch Archer Queen
Witch Archer Queen
Witch Archer Queen

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