My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Prince
Giant Snowball
Minions Barbarians Skeleton Army
Zap
Minions Skeleton Army Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Minions Barbarians Wizard Skeleton Army
Poison
Minions Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Wizard Prince
Rocket
Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Mini P.E.K.K.A Valkyrie Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Minions Valkyrie Wizard
Valkyrie
Prince Minions Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Skeleton Army
Prince
Valkyrie Minions Wizard
P.E.K.K.A
Minions Valkyrie Wizard

Defense Synergies 1 13

Minions
Valkyrie Prince P.E.K.K.A
Barbarians
Skeleton Army
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army
Valkyrie
Minions Mini P.E.K.K.A Wizard Prince P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Prince
Prince
Minions Valkyrie Wizard Skeleton Army
P.E.K.K.A
Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Minions Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Minions Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Minions Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army Minions Valkyrie
Minions Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Minions Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Valkyrie Prince
Minions Barbarians Valkyrie Skeleton Army Wizard
Minions Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Minions Valkyrie Wizard
Valkyrie Wizard Skeleton Army Minions Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Wizard Minions Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Valkyrie Minions Barbarians Wizard Skeleton Army Prince
Valkyrie Wizard Minions Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Minions Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Prince
Barbarians Skeleton Army P.E.K.K.A Minions Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Wizard Minions
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Minions Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Skeleton Army Prince
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Minions Barbarians Mini P.E.K.K.A Valkyrie Prince
Skeleton Army P.E.K.K.A Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Valkyrie Skeleton Army
Barbarians Skeleton Army Minions Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Minions Valkyrie Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie Prince
Wizard Valkyrie
Wizard Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Prince
Valkyrie Wizard Prince
Wizard
Minions
Prince
Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Valkyrie Wizard
Minions Prince
Wizard
Prince
Barbarians
Valkyrie Wizard
Wizard
Wizard Prince
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A Prince
Wizard
Minions Barbarians Skeleton Army Prince
Wizard
Mini P.E.K.K.A Valkyrie Wizard Prince
Wizard
Prince P.E.K.K.A
Minions
Prince
Prince P.E.K.K.A
Wizard

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